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→Hit chance formula: Added note about old Turret Signature Resolution |
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{{hatnote|This article describes how damage from turrets is calculated. For general information on turret weapons, see [[Turrets]]. For information on how turrets function mechanically, see [[Turret mechanics]].}} | |||
{{update|"parts into tracking" needs to be replaced with something new}} | {{update|"parts into tracking" needs to be replaced with something new}} | ||
{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
==Hit chance== | ==Hit chance== | ||
A turret always has a 0–100 percent chance to hit a target. The hit chance is affected by turret tracking, optimal and falloff ranges, target angular velocity, target distance and target signature radius. | A turret always has a 0–100 percent chance to hit a target. The hit chance is affected by turret tracking, optimal and falloff ranges, target angular velocity, target distance and target signature radius. | ||