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Fitting missile launchers: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Hirmuolio Pine (talk | contribs)
m dead evelopedia links
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==== Modules ====
==== Modules ====
Launcher modules generally benefit damage, flight time, velocity and explosion effectiveness.
Launcher modules generally benefit damage, flight time, velocity and explosion effectiveness.
* [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Ballistic_Control_Systems Ballistic Control Systems]: these are passive, low slot modules which increase missile damage and rate of fire. Stacking penalties apply. It is not unusual to see two or three of these in a larger missile ship.
* Ballistic Control Systems: these are passive, low slot modules which increase missile damage and rate of fire. Stacking penalties apply. It is not unusual to see two or three of these in a larger missile ship.
* Missile Guidance Enhancers <''<small>not in Evelopedia</small>''>: these are active, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while shrinking the explosion radius. Stacking penalties apply.
* Missile Guidance Enhancers: these are active, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while shrinking the explosion radius. Stacking penalties apply.
* Missile Guidance Computers <''<small>not in Evelopedia</small>''>: these are active, scriptable, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while shrinking the explosion radius.  Stacking penalties apply. (Using ‘Missile Precision Script’ or ‘Missile Range Script’ you can double either missile range and velocity OR explosion velocity and radius; while reducing the other by half.)
* Missile Guidance Computers: these are active, scriptable, mid slot modules that give bonuses to missile velocity, missile flight time, and explosion velocity; while shrinking the explosion radius.  Stacking penalties apply. (Using ‘Missile Precision Script’ or ‘Missile Range Script’ you can double either missile range and velocity OR explosion velocity and radius; while reducing the other by half.)
* [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronics_and_Sensor_Upgrades:Signal_Amplifiers Signal Amplifiers] increase a ship's maximum target acquisition range. Stacking penalties apply.
* Signal Amplifiers increase a ship's maximum target acquisition range. Stacking penalties apply.
* [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:Target_Painters Target Painters] increase the signature radius of a target and make it easier to hit. Stacking penalties apply.
* Target Painters increase the signature radius of a target and make it easier to hit. Stacking penalties apply.


==== Rigs ====
==== Rigs ====
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Missile_Launcher_Rigs Missile Launcher Rigs] come in four sizes, one for each launcher type. All have the <span style="color:#bfbb7d">penalty effect of increasing the amount of cpu that the ship's launchers require</span>.
Missile Launcher Rigs come in four sizes, one for each launcher type. All have the <span style="color:#bfbb7d">penalty effect of increasing the amount of cpu that the ship's launchers require</span>.
* Bay Loading Accelerator: +rate of fire, stacking penalties apply
* Bay Loading Accelerator: +rate of fire, stacking penalties apply
* Hydraulic Bay Thrusters: +velocity,  stacking penalties apply
* Hydraulic Bay Thrusters: +velocity,  stacking penalties apply
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* Warhead Rigor Catalyst: reduces explosion radius
* Warhead Rigor Catalyst: reduces explosion radius


[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Targeting_Rigs Targeting Rigs] improve targeting range and effectiveness. All have the <span style="color:#bfbb7d">penalty effect of reducing shield capacity</span>.
Targeting Rigs improve targeting range and targeting speed. All have the <span style="color:#bfbb7d">penalty effect of reducing shield capacity</span>.
* Ionic Field Projector: +targeting range
* Ionic Field Projector: +targeting range
* Targeting System Subcontroller: +targeting speed
* Targeting System Subcontroller: +targeting speed


Various [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Shield_Rigs Shield Rigs] and/or [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Astronautic_Rigs Astronautic Rigs] may be useful depending on your ship's vulnerabilities and your skills.
Various Shield Rigs and/or Astronautic Rigs may be useful depending on your ship's vulnerabilities and your skills.


== Footnotes and References ==
== Footnotes and References ==