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Angel Hidden Hub: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized.
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
Line 1: Line 1:
{{CMBSite | Angel Hidden Hub
{{CMBSite | Angel Hidden Hub}}
| Variation= 2
The Angel Hidden Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 2 variant of the [[Angel Hub]].The site is moderate difficulty done with MJD sniper Battleship. The site pays estimately 19,3 million isk in bounties.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Hidden Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 2 variant of the [[Angel Hub]].
{{Expected NPC
    | OverviewRecShips = Battleship.
    | OverviewEstPayout= 30 mil.
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText= Moderate difficulty done with MJD sniper Battleship.
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 8 triggered spawns, a total of 105 ships.
         | TotalExpEnemiesSectionText = With the initial group and 8 triggered spawns, a total of 105 ships.
         | TotalExpFrigates      = 40
         | TotalExpFrigates      = 40
Line 16: Line 11:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 1
         | TotalExpSentries      = 1
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|7|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Destroyer|4|Gistior Seizer/ Trasher}}
|{{NPCTableRow|Cruiser|8|Gistum Breaker/ Centurion/ Marauder/ Phalanx}}
|{{NPCTableRow|Battlecruiser|7|Gistatis Legatus/ Tribunus}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
|{{NPCTableRow|Sentry|1|Angel Cruise Missile Battery}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Ambusher/ Raider}}
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Phalanx|trigger=Last ship killed of Cruiser class}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Gistii Hunter/ Impaler}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP}}
|{{NPCTableRow|Destroyer|3|Gistior Seizer/ Trasher}}
|{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Raider}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian}}
|{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
|{{NPCTableRow|Battleship|3|Gist Saint/ Warlord|ewar=TP}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Nomad/ Ruffian|ewar=TP}}
|{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Phalanx}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Nephilim/ Warlord|ewar=TP}}
}}
        | Room1Group6                =  5th Reinforcement Spawn
            | Room1Group6Text        =
            | Room1Group6InLocal    =
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Raider}}
|{{NPCTableRow|Cruiser|2|Gistum Centurion}}
|{{NPCTableRow|Battleship|3|Gist Malakim}}
}}
        | Room1Group7                = 6th Reinforcement Spawn
            | Room1Group7Text        =
            | Room1Group1InLocal    =
            | Room1Group7Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/ Raider}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Crusher/ Defeater/ Smasher|ewar=TP}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Throne}}
}}
        | Room1Group8                = 7th Reinforcement Spawn
            | Room1Group8Text        =
            | Room1Group1InLocal    =
            | Room1Group8Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Gistii Raider}}
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Tribunus}}
}}
        | Room1Group9                = 8th Reinforcement Spawn
            | Room1Group9Text        =
            | Room1Group1InLocal    =
            | Room1Group9Table      =
{{NPCTable
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
|{{NPCTableRow|Cruiser|2|Gistum Phalanx}}
}}
}}
==Walkthrough==
Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage.
{{NPCTableHead|Initial Defending Fleet}}
{{NPCTableRow|Frigate|7|Gistii Ambusher/Hunter/Impaler/Raider}}
{{NPCTableRow|Destroyer|4|Gistior Seizer/Trasher}}
{{NPCTableRow|Cruiser|8|Gistum Breaker/Centurion/Marauder/Phalanx}}
{{NPCTableRow|Battlecruiser|7|Gistatis Legatus/Tribunus}}
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
{{NPCTableRow|Sentry|1|Angel Cruise Missile Battery}}
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Frigate|4|Gistii Hunter/Impaler/Raider}}
{{NPCTableRow|Elite Frigate|4|Arch Gistii Ambusher/Raider}}
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx|trigger=Last ship killed of Cruiser class}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Frigate|3|Gistii Hunter/Impaler}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP}}
{{NPCTableRow|Destroyer|3|Gistior Seizer/Trasher}}
{{NPCTableRow|Battleship|2|Gist Nephilim/Saint|ewar=TP}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Frigate|4|Gistii Hunter/Raider}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian}}
{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
{{NPCTableRow|Battleship|3|Gist Saint/Warlord|ewar=TP}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Frigate|4|Gistii Ambusher/Hunter/Impaler/Raider}}
{{NPCTableRow|Elite Frigate|4|Arch Gistii Nomad/Ruffian|ewar=TP}}
{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/Phalanx}}
{{NPCTableRow|Battleship|3|Gist Malakim/Nephilim/Warlord|ewar=TP}}
|}
{{NPCTableHead|5th Reinforcement Spawn}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Raider}}
{{NPCTableRow|Cruiser|2|Gistum Centurion}}
{{NPCTableRow|Battleship|3|Gist Malakim}}
|}
{{NPCTableHead|6th Reinforcement Spawn}}
{{NPCTableRow|Frigate|2|Gistii Impaler/Raider}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/Raider}}
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Crusher/Defeater/Smasher|ewar=TP}}
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus}}
{{NPCTableRow|Battleship|3|Gist Cherubim/Throne}}
|}
{{NPCTableHead|7th Reinforcement Spawn}}
{{NPCTableRow|Frigate|3|Gistii Raider}}
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/Tribunus}}
|}
{{NPCTableHead|8th Reinforcement Spawn}}
{{NPCTableRow|Frigate|4|Gistii Hunter/Impaler}}
{{NPCTableRow|Cruiser|2|Gistum Phalanx}}
|}
==Escalation==
{{MessageBox
|Angel Domination Fleet Staging Point
|Systems have intercepted and decrypted an encoded DED transmission suggesting the presence of another Angel Cartel fleet staging area nearby. The location has been uploaded to the Expedition panel in your NeoCom's Journal.
|collapsed=no}}


  | EscalationSectionY/N = Y
This site can escalate to [[Angel Domination Fleet Staging Point]]
    | Escalation= Angel Domination Fleet Staging Point
    | EscalationSectionText= Systems have intercepted and decrypted an encoded DED transmission suggesting the presence of another Angel Cartel fleet staging area nearby. The location has been uploaded to the Expedition panel in your NeoCom's Journal.
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 19.2 mil
    | TotalGeneralLootValue= 3.7 mil
    | TotalSalvageValue = 6.5 mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]