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Bantam: Difference between revisions

From EVE University Wiki
Moved fits from separate fittings page into fleet-up and published here, as per discussion in Fitting Department
Summary: fleshing this section out
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==Summary==
==Summary==
The Bantam is the Caldari logistics frigate and is designed for remote shield repair. It makes an ideal entry point for beginner Caldari capsuleers who want to train into the {{ship|Osprey}}, the Caldari Tech 1 Cruiser logi ship, before eventually training into the {{ship|Basilisk}}, the Caldari Tech 2 Logistics ship.  
The Bantam is the Caldari [[Frigates#Logistics_Frigates|Logistics Frigate]]; Bantam pilots repair their fleetmates’ ships during battle. The Bantam is bonused for remote shield boosting, which matches the Caldari racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Bantam is a great first step in learning about [[Logistics]]. Bantam pilots often go on train into heavier Tech I logistics cruisers (such as the Caldari [[Osprey]]), and then Tech II logistics ships (including the [[Kirin]] and [[Basilisk]]). But the Bantam is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.


Note: While both the Osprey and the Basilisk are designed to fly as part of a [[Logistics Ships 101#Energy Transfer Chains|cap chain]], the Bantam is designed to be self-sufficient when it comes to capacitor usage. For this reason, shield-logi capsuleers can cross-train into the Minmatar {{ship|Scythe}} relatively easily (and from there to the T2 {{ship|Scimitar}}).
One defining challenge of flying Tech I logistics frigates in general, and the Bantam in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Bantam is typically fit to boost available capacitor—with cap rechargers in mid slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Bantam with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Bantam needs to keep up with its small-ship fleetmates in order to repair them, so it really needs an MWD. Pilots fitting the Bantam should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Bantam hulls that you purchase on corp contracts, to make them work with your skills.)
 
Compared to the Minmatar [[Burst]]—the other Tech I shield logistics frigate—the Bantam has more tank and more native capacitor, but is quite a bit slower. This makes the Bantam and Burst rough equals, but Omega characters may be asked to cross-train into the Minmatar frigate for specific doctrines.


==Skills==
==Skills==