Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Blood Haven: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Added intro.
Updated template - using info provided
Line 1: Line 1:
{{Complex|Blood Haven}}
{{CMBSite | Blood Haven
'''Blood Haven''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by the [[Blood Raiders]] that can be found in null security space.
| Variation=
 
| OverviewSectionY/N= Y
==Walkthrough==
    | OverviewSectionText= The '''Blood Haven''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
{{MessageBox|On warp in:
    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
|I have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.}}
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N=
''No NPCs at warp in.''
        | Diff&ShipRecSectionText=
 
    | TotalExpEnemiesSectionY/N= Y
{{NPCTableHead|First Spawn}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 41 ships.
{{NPCTableRow|Battlecruiser|3|Corpatis}}
        | TotalExpFrigates      = 9
{{NPCTableRow|Battleship|4|Corpus}}
        | TotalExpDestroyers    =
|}
        | TotalExpCruisers        = 3
 
        | TotalExpBattlecruisers = 6
{{NPCTableHead|Second Spawn}}
        | TotalExpBattleships  = 23
{{NPCTableRow|Elite Frigate|3|Elder Corpii}}
        | TotalExpCapitals      =  
{{NPCTableRow|Battleship|4|Corpus}}
        | TotalExpSentries      =  
|}
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText= I have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
{{NPCTableHead|Third Spawn}}
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
{{NPCTableRow|Elite Frigate|3|Elder Corpii}}
    | Room1= Single Pocket
{{NPCTableRow|Battleship|4|Corpus}}
        | Room1WarpToPopupText=
|}
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
{{NPCTableHead|Fourth Spawn}}
        | Room1ImageCaption          =
{{NPCTableRow|Elite Frigate|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
        | Room1Group1              = Delayed Defending Fleet
{{NPCTableRow|Battleship|4|Corpus}}
            | Room1Group1Text    =
|}
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
{{NPCTableHead|Fifth Spawn}}
{{NPCTable
{{NPCTableRow|Elite Cruiser|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
|{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
{{NPCTableRow|Battleship|3|Corpus}}
|{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
|}
}}
 
        | Room1Group2                = 1st Reinforcement Spawn
{{NPCTableHead|Commander spawn}}
            | Room1Group2Text        =
{{NPCTableRow|Battlecruiser|3|Corpatis}}
            | Room1Group2InLocal    =
{{NPCTableRow|Battleship|4|Corpus}}
            | Room1Group2Table      =
{{NPCTableRow|Commander Battleship|0-1|Dark Blood Commander|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
{{NPCTable
|}
|{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
==Escalation==
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
This site can escalate to [[Blood Raider Naval Shipyard]]
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
|{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage|ewar=TD|ewar2=Neut}}
|{{NPCTableRow|Battleship|3|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group6                =  5th Reinforcement Spawn
            | Room1Group6Text        =
            | Room1Group6InLocal    =
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
}}
  | EscalationSectionY/N = Y
    | Escalation= Blood Raider Naval Shipyard
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]