Difference between revisions of "Blood Sanctum"
From EVE University Wiki
(Recategorized.) |
Jean inkura (talk | contribs) (Updated template - using info provided) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{CMBSite | Blood Sanctum |
− | '''Blood Sanctum''' is a [[ | + | | Variation= |
− | + | | OverviewSectionY/N= Y | |
− | == | + | | OverviewSectionText= The '''Blood Sanctum''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. |
− | Killing | + | | OverviewRecShips = Carrier class |
− | + | | OverviewEstPayout= | |
− | {{ | + | | Diff&ShipRecSectionY/N= |
− | {{NPCTableRow|Battlecruiser| | + | | Diff&ShipRecSectionText= |
− | {{NPCTableRow|Battleship| | + | | TotalExpEnemiesSectionY/N= Y |
− | | | + | | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 43- 45 ships. |
− | + | | TotalExpFrigates = 6 | |
− | {{ | + | | TotalExpDestroyers = |
− | {{NPCTableRow|Battlecruiser| | + | | TotalExpCruisers = 3 |
− | {{NPCTableRow|Battleship| | + | | TotalExpBattlecruisers = 10- 11 |
− | | | + | | TotalExpBattleships = 24- 25 |
− | + | | TotalExpCapitals = | |
− | {{ | + | | TotalExpSentries = |
− | {{NPCTableRow|Elite Cruiser| | + | | WalkthroughSectionY/N= Y |
− | + | | WarpToSitePopupText= | |
− | | | + | | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn. |
− | + | | Room1= Single Pocket | |
− | {{ | + | | Room1WarpToPopupText= |
− | {{NPCTableRow|Elite Frigate| | + | | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance. |
− | {{NPCTableRow|Battleship| | + | | Room1Image = |
− | | | + | | Room1ImageCaption = |
− | + | | Room1Group1 = Initial Defending Fleet | |
− | {{ | + | | Room1Group1Text = |
− | {{NPCTableRow|Elite Frigate| | + | | Room1Group1InLocal = |
− | {{NPCTableRow|Battlecruiser| | + | | Room1Group1Table = |
− | {{NPCTableRow|Battleship| | + | {{NPCTable |
− | {{NPCTableRow|Commander Battleship| | + | |{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}} |
− | | | + | |{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}} |
− | | | + | }} |
− | + | | Room1Group2 = 1st Reinforcement Spawn | |
− | == | + | | Room1Group2Text = |
− | + | | Room1Group2InLocal = | |
− | + | | Room1Group2Table = | |
− | + | {{NPCTable | |
− | + | |{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}} | |
− | + | |{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}} | |
− | + | }} | |
− | + | | Room1Group3 = 2nd Reinforcement Spawn | |
− | + | | Room1Group3Text = | |
− | + | | Room1Group3InLocal = | |
− | + | | Room1Group3Table = | |
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage|ewar=TD|ewar2=Neut}} | ||
+ | |{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}} | ||
+ | }} | ||
+ | | Room1Group4 = 3rd Reinforcement Spawn | ||
+ | | Room1Group4Text = | ||
+ | | Room1Group4InLocal = | ||
+ | | Room1Group4Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}} | ||
+ | |{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}} | ||
+ | }} | ||
+ | | Room1Group5 = 4th Reinforcement Spawn | ||
+ | | Room1Group5Text = | ||
+ | | Room1Group5InLocal = | ||
+ | | Room1Group5Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}} | ||
+ | |{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}} | ||
+ | |{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}} | ||
+ | |{{NPCTableSeparator|Possible Rare Spawn}} | ||
+ | |{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}} | ||
+ | }} | ||
+ | |||
+ | | EscalationSectionY/N = Y | ||
+ | | Escalation= Blood Raider Naval Shipyard | ||
+ | | EscalationSectionText= | ||
+ | | EscalationChance = | ||
+ | | RewardsSectionY/N = Y | ||
+ | | RewardsSectionText= | ||
+ | | TotalBountyValue = 26- 30 mil | ||
+ | | TotalGeneralLootValue= 3.5 mil | ||
+ | | TotalSalvageValue = 7.1 mil | ||
+ | | AverageRareLootValue= | ||
+ | | ValuableLootTable = | ||
+ | | ExplorationLogTable = | ||
+ | | FactionDropLootVaryY/N = | ||
+ | }} | ||
+ | |||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] |
Revision as of 02:41, 10 June 2017
Blood Sanctum
| |
Type | Combat Anomaly |
Rating | Class 10 |
Found in | Null |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |