Difference between revisions of "Blood Refuge"
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Jean inkura (talk | contribs) (Updated template - using info provided) |
(NPCTable -> NPCTableHead) |
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| Room1Group1InLocal = | | Room1Group1InLocal = | ||
| Room1Group1Table = | | Room1Group1Table = | ||
− | {{ | + | {{NPCTableHead|}} |
− | + | {{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}} | |
− | + | {{NPCTableRow|Sentry|1|Tower Sentry Blood I}} | |
− | + | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} | |
− | + | |} | |
| Room1Group2 = 1st Reinforcement Spawn | | Room1Group2 = 1st Reinforcement Spawn | ||
| Room1Group2Text = | | Room1Group2Text = | ||
| Room1Group2InLocal = | | Room1Group2InLocal = | ||
| Room1Group2Table = | | Room1Group2Table = | ||
− | {{ | + | {{NPCTableHead|}} |
− | + | {{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |
− | + | |} | |
| Room1Group3 = 2nd Reinforcement Spawn | | Room1Group3 = 2nd Reinforcement Spawn | ||
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = | | Room1Group3InLocal = | ||
| Room1Group3Table = | | Room1Group3Table = | ||
− | {{ | + | {{NPCTableHead|}} |
− | + | {{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |
− | + | {{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} | |
− | + | |} | |
| Room1Group4 = 3rd Reinforcement Spawn | | Room1Group4 = 3rd Reinforcement Spawn | ||
| Room1Group4Text = | | Room1Group4Text = | ||
| Room1Group4InLocal = | | Room1Group4InLocal = | ||
| Room1Group4Table = | | Room1Group4Table = | ||
− | {{ | + | {{NPCTableHead|}} |
− | + | {{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |
− | + | {{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} | |
<!-- | <!-- | ||
− | + | {{NPCTableSeparator|Possible Rare Spawn}} | |
− | + | {{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation--> | |
− | + | |} | |
| EscalationSectionY/N = | | EscalationSectionY/N = |
Revision as of 15:53, 11 June 2017
Blood Refuge
| |
Type | Combat Anomaly |
Rating | Class 3 |
Found in | High |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |