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{{Complex|Blood Refuge}} | {{Complex|Blood Refuge}} | ||
'''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence. | '''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence. | ||
==Walkthrough== | ==Walkthrough== | ||
The site is an open Deadspace pocket, one | The site is an open Deadspace pocket, one warps to a gate. This unrated site applies significant damage after taking the initial gate. The two stasis towers must be considered. | ||
The gate to the second room can be taken with a Blood Gold tag in hold, or by destroying the Blood Raider Chapel. | |||
On entering the second room, be prepared for two more statis towers and four "Powerful EM Forcefields". Note- the Powerful EM forcefields can only be targeted as "Large Colorable Objects"- be sure such things can be seen in your overview. Use caution to avoid targeting the Cathedral (first room) or Battlesation (second room) as they trigger strong waves of Blood ships. | |||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||