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→The Numbers: Made it more obvious that the numbers are of course rounded. |
Moving OH stacking pnalties here |
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==Overheating and stacking penalties== | |||
Most overheating effects are not stacking penalized but some are. | |||
This list is likely incomplete. | |||
Stacking penalized overheats: | |||
* Armor repairers: | |||
** Armor repair ammount increase is stacking penalized | |||
** Armor repair duration decrease is '''not''' stacking penalized | |||
* Shield boosters: | |||
** Shield boost ammount increase is stacking penalized | |||
** Shield booster duration is '''not''' stacking penalized (needs confirming) | |||
* ECM: | |||
** ECM strength bonus is stacking penalized. | |||
* Remote sensor dampening: | |||
** Targeting range dampening is '''not''' penalized | |||
** Scan resolution dampening is penalized | |||
* Guidance disruptors: | |||
** Missile flight time modifier is penalized | |||
** Missile explosion radius and explosion velocity are '''not''' penalized | |||
* Warp disruptor: | |||
* Warp scrambler: | |||
* Stasis webifier: | |||
* Afterburners and micro warp drives: | |||
** Velocity modifier bonus is only penalized with rapid deploymend command boosts. | |||
[[Category:Fitting]] | [[Category:Fitting]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||