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User:Cassiel Seraphim/Sandbox13: Difference between revisions

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* {{sk|High Speed Maneuvering}} 5% reduction in MicroWarpdrive capacitor usage per skill level.
* {{sk|High Speed Maneuvering}} 5% reduction in MicroWarpdrive capacitor usage per skill level.
==== Velocity formula ====
==== Velocity formula ====
The maximum velocity of a ship using a propulsion module is as follows:
The maximum velocity bonus of a propulsion module is as follows:
{{code|V<sub>max</sub> &#61; V<sub>base</sub> × V<sub>bonus</sub> × ( Thrust / Mass )}}
{{code|V<sub>max</sub> &#61; V<sub>base</sub> × V<sub>bonus</sub> × ( Thrust / Mass )}}
To make this clearer, you can divide this formula into two sections; one for your maximum velocity without your propulsion module turned on and one for when you turn on the propulsion module, since the '''Thrust / Mass''' part of the formula isn't relevant when your propulsion module is turned off. Since the game also separates and stacks independently the propulsion {{icon|velocity|18}}'''Maximum Velocity Bonus''' and {{sk|Navigation|icon=yes}} bonuses from other {{icon|velocity|18}}'''Velocity Modifier''' bonuses such as propulsion upgrades, you can greatly improve transparency by rewriting the formula.
To make this clearer, you can combine this formula with the regular velocity formula and turn it into two sections; one for your maximum velocity without your propulsion module turned on and one for when you turn on the propulsion module, since the '''Thrust / Mass''' part of the formula isn't relevant when your propulsion module is turned off. Since the game also separates and stacks independently the propulsion {{icon|velocity|18}}'''Maximum Velocity Bonus''' and {{sk|Navigation|icon=yes}} bonuses from other {{icon|velocity|18}}'''Velocity Modifier''' bonuses such as propulsion upgrades, you can greatly improve transparency by rewriting the formula.


{{co|orangered|Without}} an active propulsion module:
{{co|orangered|Without}} an active propulsion module: