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* {{sk|High Speed Maneuvering}} 5% reduction in MicroWarpdrive capacitor usage per skill level. | * {{sk|High Speed Maneuvering}} 5% reduction in MicroWarpdrive capacitor usage per skill level. | ||
==== Velocity formula ==== | ==== Velocity formula ==== | ||
The maximum velocity of | The maximum velocity bonus of a propulsion module is as follows: | ||
{{code|V<sub>max</sub> = V<sub>base</sub> × V<sub>bonus</sub> × ( Thrust / Mass )}} | {{code|V<sub>max</sub> = V<sub>base</sub> × V<sub>bonus</sub> × ( Thrust / Mass )}} | ||
To make this clearer, you can | To make this clearer, you can combine this formula with the regular velocity formula and turn it into two sections; one for your maximum velocity without your propulsion module turned on and one for when you turn on the propulsion module, since the '''Thrust / Mass''' part of the formula isn't relevant when your propulsion module is turned off. Since the game also separates and stacks independently the propulsion {{icon|velocity|18}}'''Maximum Velocity Bonus''' and {{sk|Navigation|icon=yes}} bonuses from other {{icon|velocity|18}}'''Velocity Modifier''' bonuses such as propulsion upgrades, you can greatly improve transparency by rewriting the formula. | ||
{{co|orangered|Without}} an active propulsion module: | {{co|orangered|Without}} an active propulsion module: | ||