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{{main|Penumbra}} | {{main|Penumbra}} | ||
Blackness Rising is the second chapter of Caldari epic arc Penumbra. | Blackness Rising is the second chapter of Caldari epic arc Penumbra. This chapter contains no branches and it is same regardless of your choices done in first chapter. This chapter contains only two combat missions and all other are traveling or courier missions. | ||
==Mission 10 - Meet Sinas== | ==Mission 10 - Meet Sinas== | ||
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==Mission 12 - The Breakout== | ==Mission 12 - The Breakout== | ||
Faction: Gallente Navy | '''Faction:''' Gallente Navy<br> | ||
Space type: Deadspace | '''Space type:''' Deadspace<br> | ||
Damage dealt: Therm/Kin | '''Damage dealt:''' Therm/Kin<br> | ||
Ewar: | '''Ewar:''' Point/ Sensor Dampening<br> | ||
Recommended damage dealing: Therm (best), Kin (secondary) | '''Recommended damage dealing:''' Therm (best), Kin (secondary)<br> | ||
Items Needed: Probe Launcher & Core Probes | '''Items Needed:''' Probe Launcher & Core Probes, Data Analyzer, 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent). <Items not needed if you buy the mission item from contracts><br> | ||
Note | Note: Mission site (Federation Detention Facility) is a Cosmic Signature (Combat Site) which must be probed to 100% first before warping to it. The site will spawn in each system within the Constellation when mission is accepted and will respawn if someone else completes it. | ||
Blitz : Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything. | '''Blitz:''' Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything. | ||
The mission site consists of two deadspace pockets. | |||
First Pocket | '''First Pocket''' | ||
1x Newly Constructed Acceleration Gate (95km) | 1x Newly Constructed Acceleration Gate (95km) | ||
No NPC's most of the time | No NPC's most of the time but sometimes it ends up with: | ||
{{NPCTableHead|Group 1}} | |||
Group 1 | {{NPCTableRow|Frigate|6|Federation Praktor Phalarica/...}} | ||
{{NPCTableRow|Elite Frigate|3|Elite Federation Lochos/...}} | |||
{{NPCTableRow|Destroyer|2|Federation Arcus/...}} | |||
{{NPCTableSeparator|Group 2}} | |||
{{NPCTableRow|Elite Frigate|6|Elite Federation Phalarica/...}} | |||
Group 2 | {{NPCTableRow|Elite Cruiser|3|Elite Federation Arx|ewar=Damp}} | ||
{{NPCTableSeparator|Group 3}} | |||
{{NPCTableRow|Battleship|7|Federation Praktor Magister/...|ewar=Damp}} | |||
|} | |||
Group 3 | |||
In the case of these spawns, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking. | In the case of these spawns, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking. | ||
'''SecondPocket''' | |||
The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission. | |||
The Detention Facility structures will have a white container to Hack. If no Detention Facility structures are present or you see 8x blue containers, then that site has been completed by another player. Instead of waiting for respawn, just look for the site in another system. | |||
8x | |||
{{NPCTableHead|Group 1}} | |||
{{NPCTableRow|Frigate|8|Gallente Warden Frigate}} | |||
{{NPCTableRow|Elite Frigate|3|Elite Federation Lochos/...}} | |||
{{NPCTableRow|Destroyer|2|Federation Arcus/...}} | |||
|} | |||
{{StructureTable|Structures on site | |||
{{StructureTableRow|Hackable|8|Federation Dention Facility|shinycargo = each contains 1x Caldari Prisoner Of War (Mission Objective)}} | |||
}} | |||
==Mission 13 - Whisper of a Conspiracy== | |||
'''Recommended Ship:''' Very fast frigate, interceptor or covert ops | |||
Sinas sends you to a low sec system in Black Rise where he wants you to check out an Ishkone facility and see if they are exchanging prisoners of war with the Gallente. | Sinas sends you to a low sec system in Black Rise where he wants you to check out an Ishkone facility and see if they are exchanging prisoners of war with the Gallente. | ||
The route can be either entirely high sec or go into low-sec so be careful. Warp to the mish site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mish item, an Encrypted Data Node. There is no combat in the mission. | |||
Tip: Same drill as before. Nano Interceptor/fast frigate/cloaky frigate and beware of gate camps. | Tip: Same drill as before. Nano Interceptor/fast frigate/cloaky frigate and beware of gate camps. | ||
==Mission 14 - Practical Solutions== | ==Mission 14 - Practical Solutions== | ||
Mission Type: Courier | '''Mission Type:''' Courier | ||
'''Recommended Ship:''' Very fast frigate | |||
Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node. | Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node. There is no combat in the mission. | ||
==Mission 15 - Forewarning== | ==Mission 15 - Forewarning== | ||
Mission Type: Courier to Deadspace Location (Low Sec) | '''Mission Type:''' Courier to Deadspace Location (Low Sec) | ||
Recommended Ship: Very fast frigate, interceptor or covert ops | '''Recommended Ship:''' Very fast frigate, interceptor or covert ops | ||
Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates. | Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates. | ||
Mission ends when you make the drop into the Conference Center. | Mission ends when you make the drop into the Conference Center. There is no combat in the mission. | ||
Completing this mission leads to [[Penumbra/Chapter 3 - The Bottom Line|Chapter 3: The Bottom Line]]. | Completing this mission leads to [[Penumbra/Chapter 3 - The Bottom Line|Chapter 3: The Bottom Line]]. | ||