Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Gone Berserk (Level 1): Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Created page with "name= Gone Berserk, level 1 __NOTOC__{{survival copy}} Faction: ""EoMMission type: Encounter<br> Space type: Deadspace with gate<br> Damage dealt: Kinetic/Thermal<br> Recomm..."
 
No edit summary
Line 1: Line 1:
name= Gone Berserk, level 1  
{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}
{{Missiondetails
|Level=1
|Type=Encounter
|Objective=Kill pirates
|Faction1=Equilibrium of Mankind
|DamageToDeal={{Damagetype|ki}}
|DamageToResist={{Damagetype|ki|th}}
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Frigate
|Rewards=
|Extra=
}}
{{MissionBriefing
|We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.}}


Faction: ""EoMMission type: Encounter<br>
Deadspace single pocket with gate.<br />
Space type: Deadspace with gate<br>
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn. <br />
Damage dealt: Kinetic/Thermal<br>
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.<br/>
Recommended damage dealing: Kinetic<br>
Recommended ship class: Frigate<br>
Recommended generic setup: DPS with some tank<br>


===Single Pocket===
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 (Left, 30 km, auto aggro)}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
{{NPCTableSeparator|Group 2 (Middle, 20 km, auto aggro)}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
{{NPCTableSeparator|Group 3 (Right, 50 km)}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
|}


Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn.
{{NPCTableHead|First Spawn}}
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.
{{NPCTableRow|Frigate|3|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
|}


Group 1 (Left, 30km) (Auto Aggro):<br>
{{NPCTableHead|Second Spawn}}
2x Frigates (""EoM"" Imp)<br>
{{NPCTableRow|Frigate|2|EoM Incubus}}
1x Frigates (""EoM"" Fiend) '''Trigger'''<br>
|}
 
Group 2 (Middle, 20km) (Auto Aggro):<br>
2x Frigates (""EoM"" Imp)<br>
1x Frigates (""EoM"" Fiend) '''Trigger'''<br>
 
Group 3 (Right, 50km) (Auto Aggro):<br>
2x Frigates (""EoM"" Imp)<br>
1x Frigates (""EoM"" Fiend) '''Trigger'''<br>
 
Wave 1:<br>
3x Frigates (""EoM"" Fiend)<br>
 
Wave 2:<br>
2x Frigates (""EoM"" Incubus)<br>
 
'''Blitz:'''<br>
Kill Group 3 Fiend, then Wave 1 that is triggered, and then Wave 2.


'''Mineable Asteroids:'''<br>
'''Mineable Asteroids:'''<br>