Difference between revisions of "Kidnappers Strike Part 5-10 (Sansha's Nation)"

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Revision as of 18:23, 6 November 2017

name=Kidnappers Strike, Level 3 Template:Survival copy

This is the Sansha variant. For the first four missions: KidnappersStrike3 Link

Part 5 - Incriminating Evidence

Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recommended damage dealing: Thermal, EM
Recommended ships: Drake, Myrmidon

no hostiles at initial gate

Single Pocket

auto aggro 5-10km 8x Frigates (Maru Raider)
2x Cruisers (Maru Harbinger/Raid Leader)

Structures:
no loot

The ship named "Harbinger" may drop a +3 Implant.

Part 6 - The Flu Outbreak

Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting

Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Recommended ships: Nighthawk, Drake, Myrmidon

no hostiles at initial gate

Pocket 1

no aggro 75km 1x Battleship (Maru Envoy) may drop a +4 implant

Asteroids:
Veldspar - 8 asteroids Scordite - 15 asteroids

Structure:
Asteroid Factory no loot / extremely strong armour

Attacking the Asteroid Factory will aggro the Maru Envoy

Pocket 2

Groups aggro one at a time if you shoot at them one at a time

Group 1:
31-37 km 4x Frigates (Centii Butcher/Manslayer)
2x Battlecruisers (Centatis Phantasm/Specter)

Group 2:
31-37 3x Cruisers (Centum Excerator/Slaughterer)

Group 3:
40-45km 5x Destroyers (Centior Cannibal/Devourer)
1x Battlecruiser (Centatis Wraith)

Group 4:
60-65km 3x Frigates (Centii Enslaver/Plague)
2x Cruisers (Centum Exerator/Slaughterer)

Structure:
Scanner Post no loot

Asteroids:
Veldspar - 32 asterioids

5 Prisoners will be in the last ship destroyed

Template:Image url="http://eve-survival.org/screenshots/kidnappersstrike3sa-7.jpg" title="Mission 7" alt="Mission 7"

Part 8 - Defend the Civilian Convoy

Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Recommended ships: Nighthawk, Drake, Myrmidon

no hostiles at initial gate

Single Pocket

Groups aggro one at a time if you shoot at them one at a time No aggro on warp in

Group 1:
20-40km 4x Frigates (Centii Butcher/Manslayer)
2x Cruisers (Centum Hellhound)

Group 2:
35-41km 5x Frigates (Butcher/Manslayer)
2x Cruisers (Ravager/Ravisher)

Group 3:
47-51km 4x Drones (Sansha's Berserker/Demon) (web/scram)
1x Battlecruiser (Centatis Devil)

Structures:
Storage Facility may drop various commodities Other structures no loot

Asteroids:
Veldspar - 16 asteroids

Template:Image url="http://eve-survival.org/screenshots/kidnappersstrike3sa-8.jpg" title="Mission 8" alt="Mission 8"

Part 9 - Retrieve the Prisoners

Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Extras: Sancha's Demon/Berserker (Drone, Scram, Web)
Recommended damage dealing: EM, Therm
Recommended ships: Drake, Myrmidon

no hostiles at initial gate

Single Pocket

Groups aggro one at a time if you shoot at them one at a time No aggro on warp in

Group 1:
25-30km 3x Cruisers (Centum Execrator)

Group 2:
35-40km 5x Frigates (Centii Butcher/Manslayer)
1x Battlecruiser (Centatis Specter)

Group 3:
40-50km 3x Drones (Sancha's Berserker/Demon) (web/scram)
1x Battlecruiser (Centatis Specter)

Group 4:
60-70km 3x Destroyers (Centior Cannibal/Misshape)
2x Battlecruisers (Centatis Phantasm)

last ship destroyed drop the 5 prisoners

Structure:
Scanner Post no loot

Asteroids:
Veldspar - 34 asteroids

Part 10 - The Final Battle

Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recomended damage dealing: EM, Therm
Recommended ships: Nighthawk, Drake, Myrmidon
Completed with: T2 General-Purpose Fit Nighthawk DR: Easy if you blitz it. Hard if you kill everything. (Ixtelle)

no hostiles at initial gate

Pocket 1

auto aggro 15-24km 2x Tower Sentry Sansha III
3x Frigates (Butcher/Manslayer)
1x Cruiser (Hellhound)

Structure:
Security Outpost no loot

Pocket 2

no aggro

Group 1:
40-45km 2x Battlecruisers (Centatis Specter)

Group 2:
50-60km 4x Frigates (Centii Enslaver/Plague)
2x Cruisers (Centum Mutilator/Torturer)

Group 3:
60-65km 4x Frigates (Centii Butcher/Manslayer)
2x Cruisers (Centum Hellhound)

Group 4:
65-71km 5x Destroyers (Centior Misshape)
1x Battlecruiser (Centatis Devil)

Structures:
Hanger may drop 40 commodities Other structures no loot

Asteroids:
Veldspar - 24 asteroids

Pocket 3

Popping the target structure agros everything. Taking out the ship groups one by one before you target the structure is probably easier. Group 1:
auto aggro 5-10km 2x Battlecruisers (Centatis Phantasm)

Group 2:
55-60km 4x Destroyers (Centior Cannibal/Misshape)
2x Battlecruisers (Centatis Phantasm/Specter)

Group 3:
83-87km 4x Destroyers (Cannibal/Devourer/Misshape)
6x Battlecruisers (Daemon/Devil/Phantasm/Specter)
5x Battleships (Centus Dread Lord/Tyrant)

Group 4:
90-95km 4x Drones (Sansha's Berserker/Demon) (web/scram)
6x Battlecruisers (Centatis Behemoth/Daemon)
5x Battleships (Centus Tyrant)

Blitz:
Destroy the target structure and warp. It pops very easily.

Structures:
Structure next to target may drop a Basic, +3 implant Didn't try other structures