Difference between revisions of "Pirate Invasion (Sansha's Nation)"

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Revision as of 18:24, 6 November 2017

name=Pirate Invasion, Level 4 Template:Survival copy

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace (MWD works as of Mar 05 2010)
Damage dealt: EM/Therm
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: Rattlesnake, Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon
Video:[Navy Raven][Vargur][Rattlesnake][CNR]

Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.

Single Pocket

At warp-in, you will see Group 4. Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you DO NOT MOVE your ship. __The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__

Group 1 will auto-aggro immediately. Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity. As of 11-08-2014 Group 5 stopped Auto-aggroing and follows same rules as Groups 2, 3 & 4

__**Warning**__ - The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.

__Aggro Notes:__
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
- Group 4 may aggro drones if they get too close to that group.

Template:Image url="http://eve-survival.org/screenshots/pirateinvasion4sa-1.jpg" title="Single Pocket" alt="Single Pocket"

Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km):

2x Elite Frigates (Centii Loyal Servant/Minion) Web/Scramble
4x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Spaceshuttle Wreck (45 - 60km):

3x Destroyers (Centior Abomination/Devourer)
3x Cruisers (Centum Fiend/Hellhound)
2x Battleships (Centus Lord)

Group 3: Amarr Trade Station Ruins (60 - 70km):

2x Frigates (Centii Loyal Servant/Minion) Web/Scramble
3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord) Tracking disruptor

Group 4: Amarr Trade Station Ruins (65 - 90km):

2x Battlecruisers (Centatis Wraith/Specter)
4x Battleships (Centus Lord/Mutant Lord)

Group 5: Carrier Wreck (80 - 105km):

5x Cruisers (Centum Fiend/Hellhound)
5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)

Tip:
- ++Throw off aggro from Group 5: Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.++ No longer needed, doesn't auto-aggro.

- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination: Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.

- Mission is flagged completed when ALL ships in Group 5 are killed.

Blitz:
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.

Ships detail:

Bounties:
9,507,144 ISK

Loot + Salvage:
8,100,000 ISK

Standing:
Killing all the ships in the mission results in 4x -0.025 standing loss
This penalty was incurred for destroying:
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Slave Lord
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Savage Lord