Difference between revisions of "Recon (1 of 3) (Sansha's Nation) (Level 2)"

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(Created page with "name=Recon, Level 2 __NOTOC__{{survival copy}} ====Part 1 of 3==== Faction: Sansha's Nation<br> Mission Type: Encounter<br> Space type: Deadspace 2e pocket warpdisrupting cl...")
 
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====Part 1 of 3====
 
====Part 1 of 3====
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<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
  
Faction: Sansha's Nation<br>
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{{Template:Missiondetails
Mission Type: Encounter<br>
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|Level= 3
Space type: Deadspace 2e pocket warpdisrupting cloud (dont use slow ships with turrets!!)<br>
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|Type= Encounter
Incoming Damage: 60% EM / 40% TH<br>
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|Objective=
10+ tracking disruptors in 2e pocket
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|FactionSansha's Nation
Recommended Damage Output: EM/TH<br>
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|DamageToDeal= {{Damagetype|th|em}}
Recommended ships:Hurricane, command ship, Drake<br>
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|DamageToResist= {{Damagetype|th|em}}
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|WebPoint=
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|EWAR= TD
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{NPCTableCSS}}
  
 
===Pocket 1===
 
===Pocket 1===
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*Four groups of three ships which spawn at short intervals (20 seconds)
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*Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
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**each spawn = one Destroyer and two Cruiser size ships
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*Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
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**expect approx. 450dps from full-aggro in both pockets
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**new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
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*The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
  
- Four groups of three ships which spawn at short intervals (20 seconds)<br>
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{{NPCTableHead| Possible Spawns}}
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers<br>
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{{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }}
- each spawn = one Destroyer and two Cruiser size ships<br>
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{{NPCTableRow| Cruiser |1|Centior Horror, Hellhound }}
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser<br>
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{{NPCTableRow| Battlecrusier |1|Centatis Behemoth or Daemon }}
- expect approx. 450dps from full-aggro in both pockets<br>
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{{NPCTableRow| Cruiser |1-2|Centum Loyal Execrator, Hellhound, Slaughterer|ewar=TD }}
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.<br>
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|}
- The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.<br>
 
 
 
examples of possible spawns:<br>
 
1x Centior Abomination, Devourer [Destroyer]<br>
 
1x Centior Horror, Hellhound [T1 Cruiser]<br>
 
1x Centatis Behemoth or Daemon [BC]<br>
 
1x or 2x Centum Loyal Execrator, Hellhound, Slaughterer<br>
 
  
 
===Pocket 2 ===
 
===Pocket 2 ===
+- 20 ships
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{{NPCTableHead|Timed Spawns}}
Full-aggro List:<br>
 
3x Centii Loyal Savage<br>
 
3x Centii Loyal Slavehunter<br>
 
8x Centum Loyal Fiend/Hellhound<br>
 
  
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Full-aggro List:
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{{NPCTableRow| Frigate |3|Centii Loyal Savage }}
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{{NPCTableRow| Frigate |3|Centii Loyal Slavehunter }}
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{{NPCTableRow| Cruiser |8|Centum Loyal Fiend/Hellhound }}
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|}
 
10+ will perma tracking distrupt you
 
10+ will perma tracking distrupt you
=====incomplete ship list====
 
 
'''Blitz:'''<br><br>
 
Use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
 
 
====Part 2 and 3====
 
  
This part is common for all races: [[Recon2 Link]]<br>
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===Notes===
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*To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
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*Parts [[Recon_(2-3_of_3)_(level_2)|2 and 3]] of this mission are common to all factions.
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 15:58, 5 November 2017

name=Recon, Level 2 Template:Survival copy

Part 1 of 3

Please do final edit and remove Survival Headers tag


Level 3
Type Encounter
Faction Sansha's Nation
Best damage to deal Thermal damage ThElectromagnetic damage EM
Damage to resist Thermal damage ThElectromagnetic damage EM
EWAR TD


Pocket 1

  • Four groups of three ships which spawn at short intervals (20 seconds)
  • Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
    • each spawn = one Destroyer and two Cruiser size ships
  • Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
    • expect approx. 450dps from full-aggro in both pockets
    • new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
  • The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.


Possible Spawns
WD EWAR L


Destroyer 1 x Destroyer Centior Abomination, Devourer
Cruiser 1 x Cruiser Centior Horror, Hellhound
1 x Battlecrusier Centatis Behemoth or Daemon
Cruiser 1-2 x Cruiser Centum Loyal Execrator, Hellhound, Slaughterer Tracking Disruptor

Pocket 2

Timed Spawns
WD EWAR L


Full-aggro List:

Frigate 3 x Frigate Centii Loyal Savage
Frigate 3 x Frigate Centii Loyal Slavehunter
Cruiser 8 x Cruiser Centum Loyal Fiend/Hellhound

10+ will perma tracking distrupt you

Notes

  • To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
  • Parts 2 and 3 of this mission are common to all factions.