Difference between revisions of "Ritualist Raids"

From EVE University Wiki
Jump to: navigation, search
(Created page with "name=Ritualist Raids, Level 4 __NOTOC__{{survival copy}} Faction: Blood Raiders<br> Mission Type: Deadspace<br> Damage Dealt: EM/Therm<br> Web/Scramble: <br> Extras: Tracking...")
 
Line 2: Line 2:
 
__NOTOC__{{survival copy}}
 
__NOTOC__{{survival copy}}
  
Faction: Blood Raiders<br>
+
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
Mission Type: Deadspace<br>
 
Damage Dealt: EM/Therm<br>
 
Web/Scramble: <br>
 
Extras: Tracking Disruptor, NOS (Corpus Harbinger - 25km range)<br>
 
Recommended damage dealing: EM (best), Therm (secondary)<br>
 
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser.<br>
 
  
===Pocket 1===
+
{{Template:Missiondetails
 +
|Level= 4
 +
|Type= Encounter
 +
|Objective=
 +
|Faction=  Blood Raiders
 +
|DamageToDeal= {{Damagetype|Em}}
 +
|DamageToResist= {{Damagetype|Th|Em}}
 +
|WebPoint=
 +
|EWAR= Tracking Disruptor, NOS (Corpus Harbinger - 25km range)
 +
|ShipSizeLimit=
 +
|ShipSuggestion= Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser
 +
|Rewards=
 +
|Extra=
 +
}}
 +
{{NPCTableCSS}}
 +
 
 +
==Pocket 1==
  
 
No aggro at warp-in.  
 
No aggro at warp-in.  
Line 17: Line 27:
 
The warp gate is locked until all hostile ships have been eliminated.
 
The warp gate is locked until all hostile ships have been eliminated.
  
Single Group: (30-35km):<br><br>
+
{{NPCTableHead|Single Group: (30-35km)}}
2x Blood Cruise Missile Battery<br>
+
{{NPCTableRow| Blood Cruise Missile Battery|2|}}
3x Frigates (Corpii Collector/Seeker) '''Tracking Disruptor'''<br>
+
{{NPCTableRow| Frigate |3|Corpii Collector/Seeker|ewar=TD }}
9x Destroyers (Corpior Cleric/Devoter/Friar/Templar)<br>
+
{{NPCTableRow| Destroyer |9|Corpior Cleric/Devoter/Friar/Templar }}
4x Battlecruisers (Corpatis Bishop/Shade/Fanatic Seer)<br>
+
{{NPCTableRow| Battlecruiser |4|Corpatis Bishop/Shade/Fanatic Seer }}
2x Battleships (Corpus Monsignor/Harbinger/Oracle) '''Harbinger NOS'''<br>
+
{{NPCTableRow| Battleship |2|Corpus Monsignor/Harbinger/Oracle|ewar=Neut }}
 +
|}
  
'''Tip:'''<br>
+
===Notes===
- Eliminate the battlecruisers, destroyers and cruise missile batteries first, to reduce incoming DPS.<br>
+
*Eliminate the battlecruisers, destroyers and cruise missile batteries first, to reduce incoming DPS.
- If you do not move when you first warp-in Cruise Batteries will not aggro you.<br>
+
*If you do not move when you first warp-in, Cruise Batteries will not aggro you.
  
 
===Pocket 2===
 
===Pocket 2===
  
At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range.
+
At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range. No NPC ships will aggro UNTIL you start your attack.
__No NPC ships will aggro UNTIL you start your attack.__
 
  
Single Group: (20-35km):<br><br>
+
{{NPCTableHead|Single Group: (20-35km)}}
6x Blood Raider Sentry Gun<br>
+
{{NPCTableRow| Blood Raider Sentry Gun|6|}}
6x Blood Raider Heavy Missile Battery<br>
+
{{NPCTableRow| Blood Raider Heavy Missile Battery|6|}}
3x Frigates (Corpii Engraver/Reaver)<br>
+
{{NPCTableRow| Frigate |3|Corpii Engraver/Reaver }}
6x Destroyers (Corpior Devoter/Cleric/Friar)<br>
+
{{NPCTableRow| Destroyer |6|Corpior Devoter/Cleric/Friar }}
9x Battlecruisers (Corpatis Bishop/Seer/Shade)<br>
+
{{NPCTableRow| Battlecruiser |9|Corpatis Bishop/Seer/Shade }}
2x Battleships (Corpus Patriarch/Pope)<br>
+
{{NPCTableRow| Battleship |2|Corpus Patriarch/Pope }}
 +
|}
  
'''Tip:'''<br>
+
===Notes===
- The sentry guns/missile batteries, each have an aggro & shooting range of 30km. Before starting your attack, move away > 30km to remove them as a threat. <br>
+
*The sentry guns/missile batteries, each have an aggro & shooting range of 30km. Before starting your attack, move away > 30km to remove them as a threat.  
- Eliminate the battlecruisers and destroyers first, to reduce incoming DPS.<br>
+
*Eliminate the battlecruisers and destroyers first, to reduce incoming DPS.
- Mission is flagged completed once you have destroyed the Blood Raiders Cathedral and eliminated all defending 2x battleships and 6x destroyers.<br><br>
+
*Mission is flagged completed once you have destroyed the Blood Raiders Cathedral and eliminated all defending 2x battleships and 6x destroyers.
  
''' Structures:'''<br>
+
===Structures===
- Bunkers (2) drop T1 Ammo<br>
+
*Bunkers (2) drop T1 Ammo
- Sentries (2) drop T1 Ammo<br>
+
*Sentries (2) drop T1 Ammo
- Blood Raider Cathedral (not Chapel) drops trade goods<br>
+
*Blood Raider Cathedral (not Chapel) drops trade goods
- Blood Raider Battle Station drops nothing:-)<br><br>
+
*Blood Raider Battle Station drops nothing
  
'''Blitz:'''<br>
 
- None really.<br>
 
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 17:06, 24 December 2017

name=Ritualist Raids, Level 4 Template:Survival copy

Please do final edit and remove Survival Headers tag


Level 4
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EM
Damage to resist Thermal damage ThElectromagnetic damage EM
EWAR Tracking Disruptor, NOS (Corpus Harbinger - 25km range)
Ship suggestion Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser


Pocket 1

No aggro at warp-in.

Proximity aggro range for the Blood Cruise Missile Batteries is about 30km. The warp gate is locked until all hostile ships have been eliminated.


Single Group: (30-35km)
WD EWAR L


2 x Blood Cruise Missile Battery
Frigate 3 x Frigate Corpii Collector/Seeker Tracking Disruptor
Destroyer 9 x Destroyer Corpior Cleric/Devoter/Friar/Templar
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Shade/Fanatic Seer
Battleship 2 x Battleship Corpus Monsignor/Harbinger/Oracle Energy Neutralizer

Notes

  • Eliminate the battlecruisers, destroyers and cruise missile batteries first, to reduce incoming DPS.
  • If you do not move when you first warp-in, Cruise Batteries will not aggro you.

Pocket 2

At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range. No NPC ships will aggro UNTIL you start your attack.


Single Group: (20-35km)
WD EWAR L


6 x Blood Raider Sentry Gun
6 x Blood Raider Heavy Missile Battery
Frigate 3 x Frigate Corpii Engraver/Reaver
Destroyer 6 x Destroyer Corpior Devoter/Cleric/Friar
Battlecruiser 9 x Battlecruiser Corpatis Bishop/Seer/Shade
Battleship 2 x Battleship Corpus Patriarch/Pope

Notes

  • The sentry guns/missile batteries, each have an aggro & shooting range of 30km. Before starting your attack, move away > 30km to remove them as a threat.
  • Eliminate the battlecruisers and destroyers first, to reduce incoming DPS.
  • Mission is flagged completed once you have destroyed the Blood Raiders Cathedral and eliminated all defending 2x battleships and 6x destroyers.

Structures

  • Bunkers (2) drop T1 Ammo
  • Sentries (2) drop T1 Ammo
  • Blood Raider Cathedral (not Chapel) drops trade goods
  • Blood Raider Battle Station drops nothing