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Smuggler Interception (Blood Raiders) (Level 4): Difference between revisions

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Created page with "====Smuggler Interception, Level 4==== Faction: Blood Raiders<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: EM/Therm<br> Web/Scramble: Elite Frigate..."
 
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====Smuggler Interception, Level 4====
{{NPCTableCSS}}__NOTOC__
 
{{Missiondetails
Faction: Blood Raiders<br>
|Level=
Mission type: Encounter<br>
|Type= Encounter
Space type: Deadspace<br>
|Objective= Tetrieve 10x militants (20 m3)
Damage dealt: EM/Therm<br>
|Faction1= Blood Raiders
Web/Scramble: Elite Frigates (Elder)<br>
|DamageToDeal=  
Extras: NOS , Tracking Disruptor<br>
|DamageToResist=
Recommended damage dealing: EM, Thermal<br>
|WebPoint=Elite frigates
Recommended ship classes: Battleship, Command Ship, HAC<br>
|EWAR=Tracking disruption, neuting
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}
{{MissionBriefing
|A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
}}
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br>
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br>


**Note:** <br>
Blitz:<br>
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.<br>
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.<br>
 
===Pocket 1===
Gate is locked until all enemies destroyed
NO aggro on warp in.
Proximity aggro on groups 2 & 3 when within 6km of the gate.
 
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}}<br>


Group 1: Minmatar Military Station Ruins (50-75km):<br><br>
===1st pocket===
2x Frigates (Corpii Diviner/Raider/Herald)<br>
Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**<br>
2x Battleships (Corpus Prophet/Archon)<br>


Group 2: Ripped Superstructure (80-85km):<br><br>
No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**<br>
2x Battlecruisers (Corpior Bishop/Seer)<br>


Group 3: Acceleration Gate (90-95km):<br><br>
Tips:<br>
3x Cruisers (Corpum Revenant/Arch Templar) '''Tracking Disruptor'''<br>
* Attacking Group 1 OR 3: Aggroes whole pocket.<br><br>
3x Battleships (Corpus Prophet/Archon/Oracle)<br>
* Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br>


Group 4: Dysfunctional Solar Harvester (90-105km):<br><br>
You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
3x Cruisers (Corpum Priest/Sage/Shadow Sage)<br>


**Tip:**<br>
{{NPCTableHead|Defenders}}
- Attacking Group 1 OR 3: Aggroes whole pocket.<br><br>
{{NPCTableSeparator|Group 1( 50-70 km, Minmatar Military Station Ruins }}
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br>
{{NPCTableRow|Frigate|2|Corpii Diviner/...}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Sage/...|ewar = Neut}}
{{NPCTableRow|Battleship|2|Corpus Prophet/Archon}}


**Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works.<br>
{{NPCTableSeparator|Group 2( 80 km, Ripped Superstructure }}
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.<br>
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar = Neut}}
{{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}}


===Pocket 2===
{{NPCTableSeparator|Group 3( 90 km}}
{{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar = TD}}
{{NPCTableRow|Battlecruiser|3|Corpus Prophet/...}}


NO aggro on warp in.
{{NPCTableSeparator|Group 4( 100 km, Dysfunctional Solar Harvester }}
{{NPCTableRow|Cruiser|3|Corpum Priest/...}}
|}


{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}<br>
===2nd pocket===


Group 1: Ripped Superstructure (55-70km):<br><br>
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)<br>
2x Elite Frigates (Elder Corpii Worshipper) '''Web/Scramble'''<br>


Group 2: Ammatar Holy Dome/Ruined Monument (70-80km):<br><br>
Tips:
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) '''NOS/Tracking Disruptor'''<br>
* Group 1 can be ignored. No auto-aggro and is not required for mission completion.<br>
2x Battleships (Corpus Prophet/Archon)<br>
* Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other<br>


Group 3: Ruined Stargate (60-75km):<br><br>
{{NPCTableHead|Defenders}}
2x Blood Raider Personnel Transport<br>
{{NPCTableSeparator|Group 1( 55-70 km, Ripped Superstructure }}
6x Cruisers (Corpum Arch Sage/Arch Priest) '''NOS'''<br>
{{NPCTableRow|Frigate|8|Corpii Upholder/...}}
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)<br>
{{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper|ewar = Web|point = yes}}


Group 4: Ripped Superstructure (90-95km):<br><br>
{{NPCTableSeparator|Group 2( 70-80 km, Ammatar Holy Dome}}
4x Frigates (Corpii Herald/Upholder)<br>
{{NPCTableRow|Elite Cruiser|10|Corpum Arch Priest/...|ewar = Neut|ewar2 = TD}}
5x Cruisers (Corpum Sage)<br>
{{NPCTableRow|Battleship|2|Corpus Prophet/Archon}}


**Tip:**<br>
{{NPCTableSeparator|Group 3( 70-80 km, Ammatar Holy Dome}}
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.<br>
{{NPCTableRow|Industrial|2|Blood Raider Personnel Transport|cargo = Militants}}
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other<br>
{{NPCTableRow|Elite Cruiser|6|Corpum Arch Sage/...|ewar = Neut}}
 
{{NPCTableRow|Battleship|4|Corpus Oracle/...}}
Blitz:<br>
Kill Group 3 (including the __Blood Raider Personnel Transport__ ) of pocket 2 and loot the Militants.


'''Bounty:'''<br>
{{NPCTableSeparator|Group 4( 70-80 km, Ammatar Holy Dome}}
7,327,443.00
{{NPCTableRow|Frigates |4|Corpii Herald/Upholder}}
{{NPCTableRow|Cruisers |5|Corpum Sage}}
|}


[[Category:Mission reports]]
[[Category:Mission reports]]