Difference between revisions of "Stem The Flow"
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− | Faction | + | {{Missiondetails |
− | + | |Name= Stem the Flow | |
− | + | |Level= 4 | |
− | + | |Type= Storyline | |
− | + | |Objective= | |
− | + | |Faction= Guristas | |
+ | |DamageToDeal=Kinetic, Thermal | ||
+ | |DamageToResist=Kinetic, Thermal | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Battleship | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | |||
+ | {{MissionBriefing|There's been an influx of neural boosters to our area recently, and Caldari Navy is trying to stem the flow. We normally turn a blind eye to light drug trafficking but that only seems to have encouraged the local smugglers, who are now flooding the area with cheap, more dangerous drugs. | ||
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+ | We know where they base out of, however, and have already taken the liberty of blockading their station in the Isaziwa system. What we need is a capsuleer who can go in there and check out some of the larger vessels currently in holding. You are of course cleared to engage anyone caught with illegal boosters in their cargo, although if you catch anyone be prepared for them to start shooting. }} | ||
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===Single Pocket=== | ===Single Pocket=== |
Revision as of 17:56, 13 August 2018
Level | 4 |
Type | Storyline |
Faction | Guristas |
Best damage to deal | Kinetic, Thermal |
Damage to resist | Kinetic, Thermal |
Ship suggestion | Battleship |
Mission briefing |
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There's been an influx of neural boosters to our area recently, and Caldari Navy is trying to stem the flow. We normally turn a blind eye to light drug trafficking but that only seems to have encouraged the local smugglers, who are now flooding the area with cheap, more dangerous drugs.
We know where they base out of, however, and have already taken the liberty of blockading their station in the Isaziwa system. What we need is a capsuleer who can go in there and check out some of the larger vessels currently in holding. You are of course cleared to engage anyone caught with illegal boosters in their cargo, although if you catch anyone be prepared for them to start shooting. |
Single Pocket
When you enter the mission, you will see a tower and four industrial ships each at a cargo platform, that is attached to the tower.
If you fly towards each industrial they disappear. After the last industrial has disappeared the first wave of ships arrives.
Spawn 1 (auto aggro) (30-40km?):
4x Elite frigate (Dire Pithi Wrecker)
3x Battleship (Pith Massacrer/Usurper)
Spawn 2 (auto aggro) (30-40km?):
4x Battlecruiser (Pithatis Death Dealer)
4x Battleship (Pith Massacrer/Usurper)
Spawn 3 (auto aggro) (30-40km?):
4x Elite Cruiser (Dire Pithum Eraser)
4x Battlecruiser (Pithatis Assassin/Executor)
6x Battleship (Pith Massacrer/Usurper)
WARNING: DPS from Spawn 3 can be quite heavy. Keep aligned to a nearby gate or planet and be prepared to warp out if necessary.
(Spawn 3 is actually two separate spawns)
Bounty:
- 18,701,538.75