Difference between revisions of "Worlds Collide (Gallente Federation & Sansha's Nation)"
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Revision as of 18:27, 6 November 2017
name=Worlds Collide, Level 4 Template:Survival copy
Faction: Gallente Federation and Sansha Nation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ki/Th from Gallente, EM/Th from Sansha
Web/Scramble: Sansha's Berserker / Centii Loyal Ravener / Centii Loyal Scavenger
Recommended damage dealing: Therm vs. Gallente & Minmatar, EM vs. Sansha
Pocket 1 (War Zone)
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.
Gallente Group:
3x Elite Frigate (Federation Navy Gamma I Support Frigate)
4x Cruiser (Federation Navy Thorax)
3x Battleship (Federation Navy Dominix)
2x Battleship (Federation Navy Orion) Gate Unlock Trigger
//Strongly recommend using Thermal missiles against the [Federation Navy Orion], even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.//
Sansha Group:
3x Elite Frigate (Centii Loyal Ravener / Scavanger) Web/Scramble
3x Battlecruiser (Centatis Specter)
3x Battleship (Centus Mutant Lord / Savage Lord) Gate Unlock Trigger (Centus Savage Lord)
Pocket 2 (Federation Base) (Auto-aggro)
3x Sentry (Tower Sentry Gallente III)
5x Frigate (Federation Navy Soldier
3x Elite Frigate (Federation Navy Delta II Support Frigate)
6x Cruiser (Federation Navy Detective / Thorax) EM Missiles from Detectives
4x Battleship (Federation Navy Dominix / Megathron)
1x Battleship (Federation Navy Orion)
1x Battleship (Republic Fleet Tempest)
Pocket 2 (Sansha Base)
Group 1 (Auto-aggro):
2x Frigates (Sansha's Berserker (named Sansha Spy)) Web
3x Battleships (Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord)
Group 2:
5x Destroyers (Centior Monster/Abomination)
4x Battleships (Centus Dark Lord/Beast Lord/Overlord)
Group 3:
4x Elite Frigates (Centii Loyal Scavanger/Ravener) Web/Scramble
5x Elite Cruisers (Centum Loyal Hellhound/Fiend)
3x Battleships (Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord)
Random Spawn (Auto-aggro):
1x Battleship (Sansha’s Overseer)
note: if anything (except the frigates target) engage web frigates, the hole pocket attack that target and then you. So the engaged target have to kill web frigates with their guns/missiles.
Pocket 3 (Pirate Stash)
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Group 1:
4x Elite Frigates (Centii Loyal Scavanger/Ravener) Web/Scramble
3x Battlecruiser (Centatis Behemoth / Daemon)
2x Battleship (Centus Tyrant / Mutant Lord)
Group 2:
5x Destroyer (Centior Monster)
2x Battleship (Centus Plague Lord / Savage Lord) Tracking Disruption from Plague Lords
Group 3:
6x Battlecruiser (Centatis Spectre / Phantasm)
1x Battleship (Centus Dark Lord)
Group 4:
4x Destroyer (Centior Monster)
1x Battleship (Centus Plague Lord / Savage Lord) Tracking Disruption from Plague Lords
Blitz:
Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)