Difference between revisions of "Cargo Delivery (Serpentis) (Level 4)"
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m (Djavin novienta moved page Cargo Delivery (Serpentis) (level 4) to Cargo Delivery (Serpentis) (Level 4) without leaving a redirect) |
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− | + | __NOTOC__{{NPCTableCSS}} | |
− | __NOTOC__{{ | ||
{{Missiondetails | {{Missiondetails | ||
|Level=4 | |Level=4 | ||
|Type=Encounter | |Type=Encounter | ||
− | |Objective= | + | |Objective= Retrieve 10x Quafe Ultra (1 m3) |
− | + | |Faction1= Serpentis | |
− | |Faction1=Serpentis | + | |DamageToDeal= |
− | |DamageToDeal= | + | |DamageToResist= |
− | |DamageToResist= | + | |WebPoint=Elite frigates |
− | |WebPoint= | + | |EWAR= Strong sensor dampening |
− | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion= |
|Rewards= | |Rewards= | ||
− | |Extra= | + | |Extra= |
}} | }} | ||
− | + | Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended. | |
− | + | ||
− | You | + | ''' Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works. |
− | + | ||
− | Initial | + | {{NPCTableHead|Initial defenders (25-55 km)}} |
− | + | {{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry}} | |
− | + | {{NPCTableRow|Battleship|2|Core Port/Rear Admiral}} | |
− | + | |} | |
− | + | ||
− | + | Warehouse wave is triggered when you access the warehouse. | |
− | + | {{NPCTableHead|Warehouse wave}} | |
− | + | {{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchmen|ewar=Damp}} | |
− | + | {{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar = Damp}} | |
− | + | {{NPCTableRow|Battlecruiser|1|Corelatis High Captain}} | |
− | + | {{NPCTableRow|Battleship|2|Core Rear Admiral}} | |
− | + | |} | |
− | + | ||
− | + | Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers. | |
− | + | {{NPCTableHead|Warehouse wave}} | |
− | + | {{NPCTableRow|Elite Cruiser|14|Corelum Guardian Chief Defender/Protector|ewar = Damp}} | |
− | + | {{NPCTableRow|Battleship|3|Core Port Admiral}} | |
− | + | |} | |
− | + | ||
+ | ==Mining== | ||
- 2,270,238 Unit Veldspar.<br> | - 2,270,238 Unit Veldspar.<br> | ||
− | - 60 Asteroids, average of 35k each. | + | - 60 Asteroids, average of 35k each. Belt is a ring ~30km across.<br> |
− | + | ||
− | |||
− | |||
− | |||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 20:50, 21 December 2017
Level | 4 |
Type | Encounter |
Objective | Retrieve 10x Quafe Ultra (1 m3) |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Warp disruption | Elite frigates |
EWAR | Strong sensor dampening |
Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
Blitz: Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.
Initial defenders (25-55 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Chief Infantry | ||||
2 x Battleship Core Port/Rear Admiral |
Warehouse wave is triggered when you access the warehouse.
Warehouse wave
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Coreli Guardian Watchmen | ||||
2 x Cruiser Corelum Guardian Chief Guard | ||||
1 x Battlecruiser Corelatis High Captain | ||||
2 x Battleship Core Rear Admiral |
Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
Warehouse wave
WD | EWAR | L
| ||
---|---|---|---|---|
14 x Elite Cruiser Corelum Guardian Chief Defender/Protector | ||||
3 x Battleship Core Port Admiral |
Mining
- 2,270,238 Unit Veldspar.
- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.