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Created page with "(Page title: Forming a corporation) This guide covers everything you need to know about setting up a corporation, from the things you have to consider beforehand to the steps..." |
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When the corporation was created, the station where it was created was automatically named the Headquarters. It is possible to move a corporation's Headquarters to any station where the corp has an office by clicking the <span style="font-variant: small-caps;">'move HQ here'</span> button at the bottom of the Station Information panel. This button will only be visible to the CEO and Directors. | When the corporation was created, the station where it was created was automatically named the Headquarters. It is possible to move a corporation's Headquarters to any station where the corp has an office by clicking the <span style="font-variant: small-caps;">'move HQ here'</span> button at the bottom of the Station Information panel. This button will only be visible to the CEO and Directors. | ||
== Skills and member limits == | |||
There are currently (as of Feb 2014) a total of 4 skills related to increasing the number of members in your corp, and one which decreases the cost of accepting allies during war. Note that the CEO does not count as a member, so with {{sk|Corporation Management}} trained to Level 4, for example, the corporation can hold a total of 81 characters. | |||
All skills affecting the maximum number of corporation members stack with each other. | |||
==== {{sk|Corporation Management}} ==== | |||
Each level of this skill increases the maximum corporation size by 20 members, and is required to form a corporation. With {{sk|Corporation Management|V}}, a corporation can hold a maximum of 101 characters. | |||
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the "Update With My Skills" button (NeoCom Corporation>Home>Details>Edit Details). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained. | |||
==== {{sk|Megacorp Management}} ==== | |||
Requires {{sk|Corporation Management|V}}. Adds a further 100 characters to the maximum membership per level trained. With {{sk|Megacorp Management|V}}, a corporation can hold a maximum of 601 characters. | |||
==== {{sk|Empire Control}} ==== | |||
Requires {{sk|Megacorp Management|V}}. Adds a further 400 characters to the maximum membership per level trained. With {{sk|Empire Control|V}}, a corporation can hold a maximum of 2601 members. A CEO with {{sk|Empire Control|V}} is required to form an Alliance. | |||
==== {{sk|Sovereignty}} ==== | |||
Requires {{sk|Empire Control|V}}. Adds a further 2,000 characters to the maximum membership per level trained. With {{sk|Sovereignty|V}}, a corporation can hold a maximum of 12,601 members (the absolute maximum corporation size). Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members. | |||
==== {{sk|Diplomatic Relations}} ==== | |||
Requires {{sk|Corporation Management|II}} and {{sk|Social|III}}. This skill reduces the cost of hiring allies to fight a war by 5% per level trained. | |||
People who had the "Ethnic Relations" skill trained before the release of Inferno had their skill points transferred to this skill; there was no option for remapping. | |||
== Resigning as CEO == | == Resigning as CEO == | ||