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#'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured. | #'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured. | ||
#'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to [[ | #'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to [[Recruiting corporation members|recruit other players]], having a clear goal will help convincing them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can. | ||
#'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security|high security space]], even if you intend to operate in, or move to, low or null security space. Having the Headquarters in high security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations). | #'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security|high security space]], even if you intend to operate in, or move to, low or null security space. Having the Headquarters in high security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations). | ||
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=Relevant skills= | =Relevant skills= | ||
There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of [[ | There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of [[Corporation diplomacy|accepting allies]] during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other. | ||
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the {{co|cyan|Update With My Skills}} button ([[Image:CorporationIcon.png|30px]]{{co|yellow|Corporation}} window, {{co|cyan|Home}} tab, {{co|cyan|Details}} tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained. | It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the {{co|cyan|Update With My Skills}} button ([[Image:CorporationIcon.png|30px]]{{co|yellow|Corporation}} window, {{co|cyan|Home}} tab, {{co|cyan|Details}} tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained. | ||
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==== First things to do ==== | ==== First things to do ==== | ||
*Immediately after creating a corporation, you will get a notification asking you to "Select Wallet Division". Corporation wallet divisions are explained on [[ | *Immediately after creating a corporation, you will get a notification asking you to "Select Wallet Division". Corporation wallet divisions are explained on [[Corporation logistics]], for now click {{co|cyan|Yes}} (indicating you want to select a wallet division) and select the Master Wallet. | ||
*Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1,000 shares, which can be used for various purposes. The shares are in the corporation wallet by default; for safety reasons it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the {{co|cyan|Corporation wallet}} tab and within that tab the {{co|cyan|Shares}} tab. Right-click the shares, select {{co|cyan|Give}}, fill out your own name, and press {{co|cyan|OK}}. If you leave the shares in the corporation wallet, your corp will be vulnerable to hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE Online - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed. | *Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1,000 shares, which can be used for various purposes. The shares are in the corporation wallet by default; for safety reasons it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the {{co|cyan|Corporation wallet}} tab and within that tab the {{co|cyan|Shares}} tab. Right-click the shares, select {{co|cyan|Give}}, fill out your own name, and press {{co|cyan|OK}}. If you leave the shares in the corporation wallet, your corp will be vulnerable to hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE Online - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed. | ||