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Pirate Invasion (Angel Cartel): Difference between revisions

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Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.<br>
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5 (numbered from closest to furthest).<br>
Group 1 will auto aggro after some time. <br>
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.<br>
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship. <br>
All other groups remain neutral until attacked or approached.<br>


'''Tip:'''<br>
'''Tip:'''<br>
Attacking group 1 does not aggro any other groups.
* Attacking group 1 does not aggro any other groups.
Attacking group 2 will aggro group 3 (and vice-versa).
* Attacking group 2 will aggro group 3 (and vice-versa).
Attacking group 4 will aggro group 5 (and vice-versa).
* Attacking group 4 will aggro group 5 (and vice-versa).
To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
* To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
* If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
Recommended order of elimination: Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.<br>
* Recommended order of elimination: Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.
Except Gist Saint and the Battlecruiser, the Battleships are all coming in range of 5- 8 km. Great for salvaging afterwards.
* All ships except Gist Saint and the Battlecruiser come in range of 5-8 km. Great for salvaging afterwards. Short range weapons recommended unless you can kill things before they get in knifefight range.
 
''' Optional Approach:'''<br>
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, 620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.


'''Blitz:''' Warp in, destroy ships from Group 5 and warp out.
'''Blitz:''' Warp in, destroy ships from Group 5 and warp out.
Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5 (numbered from closest to furthest).
Group 1 will auto aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.


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