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The collected data shows that the normal damage is distributed within 50%–149%. Since the first 1% unit is used for critical rolls (this is most likely, if the last % unit was used additional calculations will be needed if the to hit chance is less than 1%), the constant added to the damage roll should be 0.49. | The collected data shows that the normal damage is distributed within 50%–149%. Since the first 1% unit is used for critical rolls (this is most likely, if the last % unit was used additional calculations will be needed if the to hit chance is less than 1%), the constant added to the damage roll should be 0.49. | ||
==Turret grouping and damage== | |||
I did a test to verify that grouping has no effect on turret damage. | |||
One turret has the flat distribution.<br> | |||
[[File:Damage distribution one turret.png]] | |||
Three turrets grouped together form normal distribution. This is as expected with multiple separate random distributions together.<br> | |||
[[File:Damage distribution two turrets.png]] | |||
[[User:Hirmuolio pine|Hirmuolio pine]] ([[User talk:Hirmuolio pine|talk]]) 14:23, 19 December 2017 (CST) | |||