Difference between revisions of "Unauthorized Military Presence (Angel Cartel) (Level 4)"
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{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableSeparator|Group 1 (80 km, Minmatar Commercial Station Ruins)}} | {{NPCTableSeparator|Group 1 (80 km, Minmatar Commercial Station Ruins)}} | ||
− | {{NPCTableRow|Frigate| | + | {{NPCTableRow|Frigate|2|Gistii Nomad}} |
{{NPCTableRow|Elite Frigate|1|Arch Gistii Impaler/Hunter|ewar =Web|opint=yes}} | {{NPCTableRow|Elite Frigate|1|Arch Gistii Impaler/Hunter|ewar =Web|opint=yes}} | ||
{{NPCTableRow|Cruiser|6|Gistum Crusher/...}} | {{NPCTableRow|Cruiser|6|Gistum Crusher/...}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Legionnaire}} | ||
{{NPCTableRow|Battleship|4|Gist Commander/General}} | {{NPCTableRow|Battleship|4|Gist Commander/General}} | ||
{{NPCTableSeparator|Group 1 (75-90 km, Manufacturing Facility Control Tower)}} | {{NPCTableSeparator|Group 1 (75-90 km, Manufacturing Facility Control Tower)}} | ||
{{NPCTableRow|Frigate|2|Gistii Nomad/...}} | {{NPCTableRow|Frigate|2|Gistii Nomad/...}} | ||
− | {{NPCTableRow|Cruiser|2|Gistum Smasher/...|ewar = TP}} | + | {{NPCTableRow|Cruiser|2-3|Gistum Smasher/...|ewar = TP}} |
− | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Legionnaire}} | + | {{NPCTableRow|Battlecruiser|2-3|Gistatis Primus/Legionnaire}} |
{{NPCTableSeparator|Group 3 (100 km, Ripped Superstructure)}} | {{NPCTableSeparator|Group 3 (100 km, Ripped Superstructure)}} | ||
{{NPCTableRow|Frigate|3|Gistii Hunter/...}} | {{NPCTableRow|Frigate|3|Gistii Hunter/...}} | ||
− | {{NPCTableRow|Cruiser| | + | {{NPCTableRow|Cruiser|6|Gistum Phalanx/...|ewar = Web}} |
− | {{NPCTableRow|Battleship| | + | {{NPCTableRow|Battleship|2|Gist Warlord/War General}} |
{{NPCTableRow|Industrial|1|Angel Cartel Personnel Transport|cargo = Drops the needed Militants.}} | {{NPCTableRow|Industrial|1|Angel Cartel Personnel Transport|cargo = Drops the needed Militants.}} | ||
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Revision as of 19:46, 19 January 2018
Level | 4 |
Type | Encounter |
Objective | Retrieve 10x Militants (20 m3) |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Warp disruption | Elite frigates |
EWAR | Target Painting |
Mission briefing |
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We've spotted an unauthorized Angel Cartel personnel transport ship flying through Boystin. Cargo scanners revealed a load of militants on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident. |
Video: [Ishtar (Blitz)], [Nightmare], [Paladin]
Your job is to intercept an Angel Cartel transport shop carrying unauthorized militants.
Blitz:
- Eliminate the small group at the initial gate.
- Destroy the 3rd group in second room. MJD is perfect for approaching them.
- Loot the Marines from the Transport wrecks. Return to agent.
Warpin
Acceleration gate to the pocket is at 23km. Gate isl ocked until all ships are destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Defiler/Haunter | ||||
3 x Cruiser Gistum Liquidator/Marauder | ||||
2 x Battlecruiser Gistatis Primus/Legionnaire |
1st pocket
The 3rd Group has a proximity aggro of about 80km, attacking it will draw room aggro. Ship amounts in each group may vary.
Mission is marked completed after group 3 is destroyed. Remember to also loot the militants.
Mining
16x Veldspar asteroids (2- 36km).