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Triglavian Collective: Difference between revisions

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{{work in progress}}
{{work in progress}}


The '''Triglavian Collective''' are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system.
The '''Triglavian Collective''' are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system.


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== Abyssal Deadspace ==
== Abyssal Deadspace ==
{{main|Abyssal Deadspace}}
{{main|Abyssal Deadspace}}
Abyssal Deadspace is a special area of space disconnected from conventional Known Space (K-space) and wormhole space (W-space). Players use special Filaments which are like "keys" to access such areas of space, and have a limited amount of time and face special challenges to complete these sectors of space and survive.


== Ships ==
== Ships ==
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The Triglavian Ship Role bonuses include:
The Triglavian Ship Role bonuses include:
* Remote repair range
* 100% bonus to Remote armor repair range
* Remote repair cap use
* 50% reduction in remote armor repair capacitor activation cost
* Neut and Nos cap use
* 50% Energy Neutralizer capacitor reduction (A bonus to Energy Nosferatus as well, but these do not use capacitor)
* Smart bomb cap use
* 50% reduction in Smart bomb capacitor activation cost


===Demavik (Frigate)===
===Demavik (Frigate)===
* Slot Layout:
* Slot Layout:
** 3 High
** 3 High slots (1 Turret, 0 Launcher)
** 2 Mid
** 2 Mid slots
** 4 Low
** 4 Low slots
* Precursor Frigate Bonuses:
* Precursor Frigate Bonuses:
** Disintegrator damage
** Small Entropic Disintegrator damage
** Disintegrator optimal range
** Small Entropic Disintegrator optimal range
* 25m3 drone bay, 15Mbit/sec of drone bandwidth


===Vedmak (Cruiser)===
===Vedmak (Cruiser)===
* Slot Layout:
* Slot Layout:
** 4 High
** 4 High slots (1 Turret, 0 Launcher)
** 4 Mid
** 4 Mid slots
** 6 Low
** 6 Low slots
* Precursor Cruiser Bonuses:
* Precursor Cruiser Bonuses:
** Disintegrator damage
** Medium Entropic Disintegrator damage
** Disintegrator tracking speed
** Medium Entropic Disintegrator tracking speed
* 75m3 drone bay, 25Mbit/sec of drone bandwidth


===Leshak (Battleship)===
===Leshak (Battleship)===
* Slot Layout:
* Slot Layout:
** 5 High
** 5 High slots (1 Turret, 0 Launcher)
** 4 Mid
** 4 Mid slots
** 8 Low
** 8 Low slots
* Precursor Battleship Bonuses:
* Precursor Battleship Bonuses:
** Disintegrator damage
** Large Entropic Disintegrator damage
** Disintegrator rate of fire
** Large Entropic Disintegrator rate of fire
* 250m3 drone bay, 100Mbit/sec of drone bandwidth


==Entropic Disintegrator==
==Entropic Disintegrator==
A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 and T2 variants, and in three sizes. The new weapon system will occupy a single slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.
A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 (Meta 0, Compact, Scoped and Faction) and T2 variants, and in three sizes. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.


The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff.  When a ship is out of range of the weapon, it will turn off. The weapon system uses tracking mechanics and is impacted by tracking modules. The damage type is explosive and thermal.
The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff.  When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time, holds large amounds of ammunition which also takes up large amounts of space in cargo (subject to change).


The optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.
The base optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.
 
For ammunition, Tetryon provides the highest base damage and closest optimal range, Baryon for mid-range, and Meson for lower base damage with farther optimal range. Occult and Mystic are Tech II ammunition, with Occult being close-range high damage lower tracking ammunition (similar to Void or Conflagration for blasters or pulse lasers, respectively) with Mystic being a lower damage lower tracking longer range ammunition (similar to Null or Scorch).  


== Skills ==
== Skills ==
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* Precursor Cruiser (Requires Spaceship Command IV)  
* Precursor Cruiser (Requires Spaceship Command IV)  
* Precursor Battleship (Requires Spaceship Command V)  
* Precursor Battleship (Requires Spaceship Command V)  
* Small Precursor Turret (Requires Gunnery I)  
* Small Precursor Weapon (Requires Gunnery I)  
* Medium Precursor Turret (Requires Small Precursor Turret III)
* Medium Precursor Weapon (Requires Small Precursor Weapon III)
* Large Precursor Turret (Requires Medium Precursor Turret III)
* Large Precursor Weapon (Requires Medium Precursor Weapon III)
 
Tech II Disintegrators require similar skill requirements as conventional weapon systems such as pulse lasers: for instance, to use a Small Entropic Disintegrator II, the player must first train Small Precursor Weapon to V and then train Small Disintegrator Specialization to at least level I.


==Mutaplasmids==
==Mutaplasmids==
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* Warp Disruptors
* Warp Disruptors
* Stasis Webifiers
* Stasis Webifiers
* Neutralizers
* Energy Neutralizers
* Afterburners
* Afterburners
* Microwarpdrives
* Microwarpdrives
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The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.
The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.


Three types of mutaplasmids:
There are four types of mutaplasmids:
* Decayed - Lower impact
* Decayed - Lower impact
* Gravid - Highest average result
* Gravid - Highest average result
* Unstable - Highest maximum return
* Unstable - Highest maximum return
* Abnormal - Only for Ancillary modules
When a player wishes to use such a mutaplasmid, he must first acquire the correct mutaplasmid for the model in question. For example, to create a 5MN Abyssal Microwarpdrive, the player obtains a Gravid 5MN Microwarpdrive Mutaplasmid. Next he right-clicks the mutaplasmid and selects "Use Gravid 5MN Microwarpdrive Mutaplasmid..." which brings up a small window in which the player can drag the module to the window to modify select attributes of said module.
At the present time, any module from Meta 0 to officer modules can be modified with mutaplasmids. Players have expressed serious concerns about the metagame and other issues created with these modules.


[[Category:Factions]]
[[Category:Factions]]