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Deadspace: Difference between revisions

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== How is it different than normal space? ==
== How is it different than normal space? ==


Deadspace is unique in that you can not warp directly to the area, but you can still leave that area normally by warping to another location. You must access that same deadspace pocket via the method you arrived there initially. This can be useful but time consuming if you need to undergo ship repairs in the middle of a fight.  
Deadspace is unique in that you can not warp directly to the area, but you can still leave that area normally by warping to another location. You must access that same deadspace pocket via the method you arrived there initially. This can be useful, but the mechanic is also time consuming if you need to leave the pocket in the middle of a fight to undergo ship repairs.  


Inside a deadspace pocket you're free to use afterburners and microwarpdrives, but you will not be able to warp around inside the pocket itself. This means that while you're free to warp out of the pocket, you cannot use tactical warps on grid to position yourself. So you cannot warp to a wreck or a fleet member that's farther than 150km, which is an effect that many kiters use to their advantage in PvP.
Inside a deadspace pocket you're free to use afterburners and microwarpdrives, but you will not be able to warp around inside the pocket itself. This means that while you're free to warp out of the pocket, you cannot use tactical warps on grid to position yourself. So you cannot warp to a wreck or a fleet member that's farther than 150km, which is an effect that many kiters use to their advantage in PvP.