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Fighters: Difference between revisions

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Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]], while heavy fighters can only be used by [[Capital_Ship#Supercarriers|supercarriers]].  Capital ships can only use fighters, they cannot use subcapital drones (light, medium, heavy, and sentry drones).
Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[carriers]] and [[supercarriers]], while heavy fighters can only be used by supercarriers.  Capital ships can only use fighters, they cannot use subcapital drones (light, medium, heavy, and sentry drones).


There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=yes}} increases fighter hangar size by 5% per level.
There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=yes}} increases fighter hangar size by 5% per level.