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** Overheat bonuses are '''not''' stacking penalized. | ** Overheat bonuses are '''not''' stacking penalized. | ||
* Target painters: | * Target painters: | ||
** | ** Effectiveness bonus '''not''' stacking penalized. | ||
* Warp disruptor: | * Warp disruptor: | ||
** Disruption range bonus is stacking penalized. | ** Disruption range bonus is stacking penalized. | ||
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* Missile launchers: | * Missile launchers: | ||
** Rate of fire bonus is '''not''' stacking penalized. | ** Rate of fire bonus is '''not''' stacking penalized. | ||
* Capacitor transmitters: | |||
** Duration bonus '''not''' stacking penalized. | |||
Many overheating bonuses are not stacking penalized simply due to the fact that there are no modules or effects that would modify the same stat as the overheat bonus.These modules are considered to be not stacking penalized until an efect that modifies same stat as the overheat bonus is released.<br> | Many overheating bonuses are not stacking penalized simply due to the fact that there are no modules or effects that would modify the same stat as the overheat bonus.These modules are considered to be not stacking penalized until an efect that modifies same stat as the overheat bonus is released.<br> | ||
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* Active hardeners | * Active hardeners | ||
* Energy neutralizers, and nosferatus | * Energy neutralizers, and nosferatus | ||
* Smarbombs | * Smarbombs | ||
* Reactive armor hardener | * Reactive armor hardener | ||