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m →Hit chance: spelling correction |
→Math: rename to hit math to avoid confusion with damage math section below |
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<pre>turret tracking (new) = Turret tracking (old) * 40000 m / Optimal Signature Resolution</pre>}} | <pre>turret tracking (new) = Turret tracking (old) * 40000 m / Optimal Signature Resolution</pre>}} | ||
==Math== | ==Hit Math== | ||
A turret's chance to hit a target is calculated using the equation below. It will produce a result between 0 and 1, representing a probability between 0% and 100%. This value is then compared to a random number between 0 and 1. If the random number is greater than the calculated result, the turret misses. | A turret's chance to hit a target is calculated using the equation below. It will produce a result between 0 and 1, representing a probability between 0% and 100%. This value is then compared to a random number between 0 and 1. If the random number is greater than the calculated result, the turret misses. | ||