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Drones: Difference between revisions

From EVE University Wiki
Enitin (talk | contribs)
Mining drones: Update more drone stats for April patch
Updated Light Drone requirements to be up to date with Beat the Boosh. Updated sentry drone stats (unaware when this was done). Updated FSU description (changed by Ascension in 2016). Updated EWar drones to use subsections in place of many newlines.
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! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%)
! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%)
|-
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|| [[Image:Bouncer.png|30px]] Bouncer|| Minmatar || {{icon|ex damage|24px|Explosive damage}} || 35 +7 ||40 +8 ||.016 +003 || 64  || 1.5
|| [[Image:Bouncer.png|30px]] Bouncer|| Minmatar || {{icon|ex damage|24px|Explosive damage}} || 30 +6 ||45 +9 ||.014 + .003 || 64  || 1.45
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|| [[Image:Curator.png|30px]] Curator || Amarr || {{icon|em damage|24px|EM damage}}  || 35 +7 ||10 +2  ||.023 +.005 || 64  || 1.6
|| [[Image:Curator.png|30px]] Curator || Amarr || {{icon|em damage|24px|EM damage}}  || 35 +7 ||10 +2  ||.020 + .004 || 64  || 1.55
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|| [[Image:Garde.png|30px]] Garde|| Gallente|| {{icon|th damage|24px|Thermal damage}}  || 20 +4||15 +3||.030 +.006|| 64 || 1.7
|| [[Image:Garde.png|30px]] Garde|| Gallente|| {{icon|th damage|24px|Thermal damage}}  || 15 +3||25 +5||.028 + .006|| 64 || 1.65
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|| [[Image:Warden.png|30px]] Warden|| Caldari || {{icon|ki damage|24px|Kinetic damage}}  || 50 +10||35  +7||.010 +002|| 64 || 1.4
|| [[Image:Warden.png|30px]] Warden|| Caldari || {{icon|ki damage|24px|Kinetic damage}}  || 50 +10||35  +7||.010 + .002|| 64 || 1.4
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In order to use EW drones you need to train {{sk|Advanced Drone Avionics|icon=yes}}. Additionally, each class of EW drones needs training in its EWAR skill (e.g. tracking disruption drones need the tracking disruptor skill {{sk|Weapon Disruption|icon=yes}}).  
In order to use EW drones you need to train {{sk|Advanced Drone Avionics|icon=yes}}. Additionally, each class of EW drones needs training in its EWAR skill (e.g. tracking disruption drones need the tracking disruptor skill {{sk|Weapon Disruption|icon=yes}}).  


 
===Tracking Disruption Drones===


Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship).  
Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship).  
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===Electronic Countermeasures (ECM) Drones===
ECM drones act like multispectral jammers (i.e. they have the same jam strength against all four sensor types). For comparison, the Multispectral Jammer I module has a jam strength of 2.2, which can be increased to 2.75 with all skills at level V, and over 4.5 when flying a dedicated EWAR ship (e.g. a [[Blackbird]]). When a ship is jammed by ECM drones they can only target the ECM drones that jam them allowing the drone owning ship to avoid target locks. Unlike regular ECM modules, successful jams from ECM drones will only last 5 seconds instead of the regular 20, while still having a 20 second cycle on jam attempts.


 
ECM drones need {{sk|Electronic Warfare|III|icon=yes}}.
 
ECM drones act like multispectral jammers (i.e. they have the same jam strength against all four sensor types). For comparison, the Multispectral Jammer I module has a jam strength of 2, which can be increased to 2.5 with all skills at level V, and over 4 when flying a dedicated EWAR ship (e.g. a [[Blackbird]]). When a ship is jammed by ECM drones they can only target the ECM drones that jam tem allowing the drone owning ship to avoid target locks.
 
ECM drones need {{sk|Electronic Warfare|III|icon=yes}}.  


{| class="wikitable drones"  
{| class="wikitable drones"  
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=== Sensor Dampening Drones===
 
 
Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]).  
Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]).  


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===Target Painting Drones===
 
 
For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]).
For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]).


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Similar to EWAR drones, these perform auxiliary tasks in combat. Just like EW drones, ship bonuses, skill bonuses, rigs, or modules do not increase the amount of capacitor neutralized or the speed reduction.  
Similar to EWAR drones, these perform auxiliary tasks in combat. Just like EW drones, ship bonuses, skill bonuses, rigs, or modules do not increase the amount of capacitor neutralized or the speed reduction.  


 
===Energy Neutralizing Drones===
 
These drones drain a fixed amount of energy from the target ship's capacitor (working in a similar manner to energy neutralizers, also called "neuts"), and are not stacking-penalized. They come in three sizes, are based on Amarr combat drones, and operate on a 6-second cycle (like small neuts). For comparison, the Tech 1 small, medium and large Energy Neutralizer modules neutralize 45 GJ, 75 GJ, and 125 GJ every 6 seconds<ref>The medium and large neuts operate on 12 and 24-second cycles, respectively, but this way of presenting the numbers makes comparisons easier.</ref>, respectively.
These drones drain a fixed amount of energy from the target ship's capacitor (working in a similar manner to energy neutralizers, also called "neuts"), and are not stacking-penalized. They come in three sizes, are based on Amarr combat drones, and operate on a 6-second cycle (like small neuts). For comparison, the Tech 1 small, medium and large Energy Neutralizer modules neutralize 45 GJ, 75 GJ, and 125 GJ every 6 seconds<ref>The medium and large neuts operate on 12 and 24-second cycles, respectively, but this way of presenting the numbers makes comparisons easier.</ref>, respectively.


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Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%.  
Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%.  
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'''Combat drone skills:'''<br>
'''Combat drone skills:'''<br>
These skills allow you to use light, medium, heavy, and sentry combat drones, respectively. Level V is needed for Tech 2 and 'Augmented' drones; all others only need level I. Additionally, these skills increase the damage of their respective drone group by 5% per level. Note that you don't need any skills to load drones into your drone bay; you only need the skills to launch and control them.  
These skills allow you to use light, medium, heavy, and sentry combat drones, respectively. Level V is needed for Tech 2 and 'Augmented' drones; all others only need level I. Additionally, these skills increase the damage of their respective drone group by 5% per level. Note that you don't need any skills to load drones into your drone bay; you only need the skills to launch and control them.  
* {{sk|Light Drone Operation|mult=yes|price=yes}}. Requires {{sk|Drones|III}}.  
* {{sk|Light Drone Operation|mult=yes|price=yes}}. Requires {{sk|Drones|I}}.  
* {{sk|Medium Drone Operation|mult=yes|price=yes}}. Requires {{sk|Drones|III}}.  
* {{sk|Medium Drone Operation|mult=yes|price=yes}}. Requires {{sk|Drones|III}}.  
* {{sk|Heavy Drone Operation|mult=yes|price=yes}}. Requires {{sk|Drones|V}}.  
* {{sk|Heavy Drone Operation|mult=yes|price=yes}}. Requires {{sk|Drones|V}}.  
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|[[File:Icon drone link augmentor i.png|link=|]]
|[[File:Icon drone link augmentor i.png|link=|]]
|'''{{co|wheat|Drone Link Augmentor}}''' increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges.  
|'''{{co|wheat|Drone Link Augmentor}}''' increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges.


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|[[File:Icon fighter support unit.png|link=|]]
|[[File:Icon fighter support unit.png|link=|]]
|'''{{co|wheat|Fighter support unit}}''' can only be fitted to capital ships, and allows you to launch one extra drone. This module, combined with the skill bonuses that carriers and supercarriers get, allows you to field large numbers of drones at once.
|'''{{co|wheat|Fighter support unit}}''' can only be fitted to Carriers, Supercarriers, and Guristas faction capital ships. It improves the rate of fire, velocity, shield HP, and shield recharge rate of fighters by 5% for T1 variants, and 6% for T2 variants. Since these modules boost rate of fire rather than raw damage, they do not share stacking penalties with Drone Damage Amplifiers. This enables a further boost in figher DPS.


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* '''{{co|wheat|Overmind 'Goliath' Drone Tuner T25-10S }}''' improves drone structure, armor and shield capacity by 10% while reducing their speed by 25%
* '''{{co|wheat|Overmind 'Goliath' Drone Tuner T25-10S }}''' improves drone structure, armor and shield capacity by 10% while reducing their speed by 25%
* '''{{co|wheat|CreoDron 'Bumblebee' Drone Tuner T10-5D }}''' improves drone structure, armor and shield capacity by 10% while reducing their damage by 5%
* '''{{co|wheat|CreoDron 'Bumblebee' Drone Tuner T10-5D }}''' improves drone structure, armor and shield capacity by 10% while reducing their damage by 5%
* '''{{co|wheat|CreoDron 'Yellowjacket' Drone Tuner D5-10T }}''' improves drone damage by 5% while reducing their structure, armor snd shield capacity by 5%
* '''{{co|wheat|CreoDron 'Yellowjacket' Drone Tuner D5-10T }}''' improves drone damage by 5% while reducing their structure, armor and shield capacity by 5%
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