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m Removed protection from "Production Department" |
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| style="padding:10px;" | Falling Snow KumaMoto | | style="padding:10px;" | Falling Snow KumaMoto | ||
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}, | | style="padding:10px;" | {{co|#FFCC00|Production Officer}}, | ||
Department | Original Department Wikipage Creator | ||
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| [[Image:DolmanHicks.jpeg|80px|link=]] | | [[Image:DolmanHicks.jpeg|80px|link=]] | ||
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Currently Active programs: | Currently Active programs: | ||
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice. | * [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice. | ||
* | * UNI Fuel Production: If Ivy League structures need fuel, please get in contact with the {{co|#00CC00|Production Manager}}. | ||
== Joining the Production Department == | == Joining the Production Department == | ||
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** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size. | ** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size. | ||
** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items. | ** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items. | ||
*** {{sk|Astronautic Engineering|icon=yes|mult=yes}} is a useless skill that does not serve any purpose in the game anymore, so it can be ignored. | |||
* Skills that don't have priority for the Production Department: | * Skills that don't have priority for the Production Department: | ||
* {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill. | ** {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill. | ||
* {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates. | ** {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates. | ||
* {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing. | ** {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing. | ||
* {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates. | ** {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates. | ||
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]]. | It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]]. | ||