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Production Department: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
m Removed protection from "Production Department"
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| style="padding:10px;" | Falling Snow KumaMoto
| style="padding:10px;" | Falling Snow KumaMoto
| style="padding:10px;" | {{co|#FFCC00|Production Officer}},
| style="padding:10px;" | {{co|#FFCC00|Production Officer}},
Department Wiki Page
Original Department Wikipage Creator
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| [[Image:DolmanHicks.jpeg|80px|link=]]
| [[Image:DolmanHicks.jpeg|80px|link=]]
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Currently Active programs:
Currently Active programs:
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice.
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice.
* WHC Fuel Production
* UNI Fuel Production: If Ivy League structures need fuel, please get in contact with the {{co|#00CC00|Production Manager}}.


== Joining the Production Department ==
== Joining the Production Department ==
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** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size.
** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size.
** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items.
** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items.
*** {{sk|Astronautic Engineering|icon=yes|mult=yes}} is a useless skill that does not serve any purpose in the game anymore, so it can be ignored.


* Skills that don't have priority for the Production Department:
* Skills that don't have priority for the Production Department:
* {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill.
** {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill.
* {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates.
** {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates.
* {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing.
** {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing.
* {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates.
** {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates.


It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]].
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]].