Difference between revisions of "User:Matt Mustang/Old user page"
Matt Mustang (talk | contribs) m (→Invasion Sites) |
Drebin 679 (talk | contribs) (→Fittings: Added TrigTest fits for Matt.) |
||
Line 63: | Line 63: | ||
= Fittings = | = Fittings = | ||
− | + | ==== Astarte ==== | |
+ | {{ShipFitting | ||
+ | | ship=Astarte | ||
+ | | shipTypeID=22466 | ||
+ | | fitName=TrigTest Astarte | ||
+ | | fitID=TrigTest Astarte | ||
+ | | high1name=250mm Railgun II | ||
+ | | high1typeID=3082 | ||
+ | | high2name=250mm Railgun II | ||
+ | | high2typeID=3082 | ||
+ | | high3name=250mm Railgun II | ||
+ | | high3typeID=3082 | ||
+ | | high4name=Armor Command Burst II | ||
+ | | high4typeID=43552 | ||
+ | | high5name=Armor Command Burst II | ||
+ | | high5typeID=43552 | ||
+ | | high6name=Armor Command Burst II | ||
+ | | high6typeID=43552 | ||
+ | | high7name=Skirmish Command Burst II | ||
+ | | high7typeID=43556 | ||
+ | | mid1name=Republic Fleet Large Cap Battery | ||
+ | | mid1typeID=41218 | ||
+ | | mid2name=Stasis Webifier II | ||
+ | | mid2typeID=527 | ||
+ | | mid3name=Shadow Serpentis Tracking Computer | ||
+ | | mid3typeID=14238 | ||
+ | | mid4name=Shadow Serpentis Tracking Computer | ||
+ | | mid4typeID=14238 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Explosive Plating II | ||
+ | | low2typeID=1266 | ||
+ | | low3name=EM Plating II | ||
+ | | low3typeID=1198 | ||
+ | | low4name=Magnetic Field Stabilizer II | ||
+ | | low4typeID=10190 | ||
+ | | low5name=Magnetic Field Stabilizer II | ||
+ | | low5typeID=10190 | ||
+ | | low6name=Imperial Navy 800mm Steel Plates | ||
+ | | low6typeID=31916 | ||
+ | | drone1name=Salvage Drone I x5 | ||
+ | | drone1typeID=32787 | ||
+ | | drone2name=Medium Armor Maintenance Bot x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Javelin M x120 | ||
+ | | charge1typeID=12801 | ||
+ | | charge2name=Null M x400 | ||
+ | | charge2typeID=12785 | ||
+ | | charge3name=Optimal Range Script x1 | ||
+ | | charge3typeID=28999 | ||
+ | | charge4name=Tracking Speed Script x1 | ||
+ | | charge4typeID=29001 | ||
+ | | charge5name=Armor Energizing Charge x300 | ||
+ | | charge5typeID=42832 | ||
+ | | charge6name=Rapid Repair Charge x300 | ||
+ | | charge6typeID=42833 | ||
+ | | charge7name=Armor Reinforcement Charge x600 | ||
+ | | charge7typeID=42834 | ||
+ | | charge8name=Interdiction Maneuvers Charge x600 | ||
+ | | charge8typeID=42839 | ||
+ | | rig1name=Command Processor I | ||
+ | | rig1typeID=43896 | ||
+ | | rig2name=Command Processor I | ||
+ | | rig2typeID=43896 | ||
+ | | difficulty=2 | ||
+ | | version=INVASION | ||
+ | | shipDNA= | ||
+ | | skills= | ||
+ | | notes= | ||
+ | | alphacanuse=N}} | ||
+ | ==== Vindicator ==== | ||
+ | {{ShipFitting | ||
+ | | ship=Vindicator | ||
+ | | shipTypeID=17740 | ||
+ | | fitName=TrigTest Vindi | ||
+ | | fitID=TrigTest Vindi | ||
+ | | high1name=Neutron Blaster Cannon II | ||
+ | | high1typeID=3186 | ||
+ | | high2name=Neutron Blaster Cannon II | ||
+ | | high2typeID=3186 | ||
+ | | high3name=Neutron Blaster Cannon II | ||
+ | | high3typeID=3186 | ||
+ | | high4name=Neutron Blaster Cannon II | ||
+ | | high4typeID=3186 | ||
+ | | high5name=Neutron Blaster Cannon II | ||
+ | | high5typeID=3186 | ||
+ | | high6name=Neutron Blaster Cannon II | ||
+ | | high6typeID=3186 | ||
+ | | high7name=Neutron Blaster Cannon II | ||
+ | | high7typeID=3186 | ||
+ | | high8name=Neutron Blaster Cannon II | ||
+ | | high8typeID=3186 | ||
+ | | mid1name=Federation Navy Stasis Webifier | ||
+ | | mid1typeID=17559 | ||
+ | | mid2name=Federation Navy Stasis Webifier | ||
+ | | mid2typeID=17559 | ||
+ | | mid3name=Sensor Booster II | ||
+ | | mid3typeID=1952 | ||
+ | | mid4name=Tracking Computer II | ||
+ | | mid4typeID=1978 | ||
+ | | mid5name=Tracking Computer II | ||
+ | | mid5typeID=1978 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Magnetic Field Stabilizer II | ||
+ | | low2typeID=10190 | ||
+ | | low3name=Magnetic Field Stabilizer II | ||
+ | | low3typeID=10190 | ||
+ | | low4name=Magnetic Field Stabilizer II | ||
+ | | low4typeID=10190 | ||
+ | | low5name=Imperial Navy Energized Adaptive Nano Membrane | ||
+ | | low5typeID=15729 | ||
+ | | low6name=Imperial Navy Energized Adaptive Nano Membrane | ||
+ | | low6typeID=15729 | ||
+ | | low7name=Imperial Navy 1600mm Steel Plates | ||
+ | | low7typeID=31900 | ||
+ | | rig1name=Large Anti-Explosive Pump I | ||
+ | | rig1typeID=25888 | ||
+ | | rig2name=Large Hybrid Burst Aerator II | ||
+ | | rig2typeID=26394 | ||
+ | | rig3name=open | ||
+ | | drone1name=Heavy Armor Maintenance Bot I x5 | ||
+ | | drone1typeID=23523 | ||
+ | | charge1name=Null L x640 | ||
+ | | charge1typeID=12787 | ||
+ | | charge2name=Scan Resolution Script x1 | ||
+ | | charge2typeID=29011 | ||
+ | | charge3name=Optimal Range Script x2 | ||
+ | | charge3typeID=28999 | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone3name=open | ||
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS= | ||
+ | | notes= | ||
+ | | showNOTES= | ||
+ | | difficulty=2 | ||
+ | | version=INVASION | ||
+ | | showTOC=N | ||
+ | | shipDNA= | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | ==== Nightmare ==== | ||
+ | {{ShipFitting | ||
+ | | ship=Nightmare | ||
+ | | shipTypeID=17736 | ||
+ | | fitName=TrigTest Nightmare | ||
+ | | fitID=TrigTest Nightmare | ||
+ | | high1name=Mega Pulse Laser II | ||
+ | | high1typeID=3057 | ||
+ | | high2name=Mega Pulse Laser II | ||
+ | | high2typeID=3057 | ||
+ | | high3name=Mega Pulse Laser II | ||
+ | | high3typeID=3057 | ||
+ | | high4name=Mega Pulse Laser II | ||
+ | | high4typeID=3057 | ||
+ | | high5name=Large Remote Capacitor Transmitter II | ||
+ | | high5typeID=12102 | ||
+ | | high6name=Large Remote Capacitor Transmitter II | ||
+ | | high6typeID=12102 | ||
+ | | mid1name=Republic Fleet Large Cap Battery | ||
+ | | mid1typeID=41218 | ||
+ | | mid2name=Federation Navy Stasis Webifier | ||
+ | | mid2typeID=17559 | ||
+ | | mid3name=Sensor Booster II | ||
+ | | mid3typeID=1952 | ||
+ | | mid4name=Tracking Computer II | ||
+ | | mid4typeID=1978 | ||
+ | | mid5name=Tracking Computer II | ||
+ | | mid5typeID=1978 | ||
+ | | mid6name=Tracking Computer II | ||
+ | | mid6typeID=1978 | ||
+ | | mid7name=Target Painter II | ||
+ | | mid7typeID=19806 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Heat Sink II | ||
+ | | low2typeID=2364 | ||
+ | | low3name=Heat Sink II | ||
+ | | low3typeID=2364 | ||
+ | | low4name=Imperial Navy Energized Adaptive Nano Membrane | ||
+ | | low4typeID=15729 | ||
+ | | low5name=Imperial Navy Energized Adaptive Nano Membrane | ||
+ | | low5typeID=15729 | ||
+ | | low6name=Imperial Navy 1600mm Steel Plates | ||
+ | | low6typeID=31900 | ||
+ | | drone1name=Salvage Drone I x5 | ||
+ | | drone1typeID=32787 | ||
+ | | drone2name=Medium Armor Maintenance Bot x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Conflagration L x4 | ||
+ | | charge1typeID=12816 | ||
+ | | charge2name=Scan Resolution Script x1 | ||
+ | | charge2typeID=29011 | ||
+ | | charge3name=Optimal Range Script x2 | ||
+ | | charge3typeID=28999 | ||
+ | | charge4name=Tracking Speed Script x1 | ||
+ | | charge4typeID=29001 | ||
+ | | rig1name=Large Anti-Explosive Pump I | ||
+ | | rig1typeID=25888 | ||
+ | | rig2name=Large Energy Burst Aerator II | ||
+ | | rig2typeID=26380 | ||
+ | | rig3name=open | ||
+ | | skills= | ||
+ | | showSKILLS= | ||
+ | | notes= | ||
+ | | showNOTES= | ||
+ | | difficulty=2 | ||
+ | | version=INVASION | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | ==== Guardian ==== | ||
+ | {{ShipFitting | ||
+ | | ship=Guardian | ||
+ | | shipTypeID=11987 | ||
+ | | fitName=TrigTest Guardian | ||
+ | | fitID=TrigTest Guardian | ||
+ | | high1name=Large Remote Armor Repairer II | ||
+ | | high1typeID=26914 | ||
+ | | high2name=Large Remote Armor Repairer II | ||
+ | | high2typeID=26914 | ||
+ | | high3name=Large Remote Armor Repairer II | ||
+ | | high3typeID=26914 | ||
+ | | high4name=Large Remote Armor Repairer II | ||
+ | | high4typeID=26914 | ||
+ | | high5name=Large 'Regard' Remote Capacitor Transmitter | ||
+ | | high5typeID=16487 | ||
+ | | high6name=Large 'Regard' Remote Capacitor Transmitter | ||
+ | | high6typeID=16487 | ||
+ | | mid1name=10MN Y-S8 Compact Afterburner | ||
+ | | mid1typeID=35656 | ||
+ | | mid2name=Thukker Medium Cap Battery | ||
+ | | mid2typeID=41217 | ||
+ | | low1name=EM Plating II | ||
+ | | low1typeID=1198 | ||
+ | | low2name=Coreli A-Type Thermal Plating | ||
+ | | low2typeID=18797 | ||
+ | | low3name=Imperial Navy Energized Adaptive Nano Membrane | ||
+ | | low3typeID=15729 | ||
+ | | low4name=Imperial Navy 800mm Steel Plates | ||
+ | | low4typeID=31916 | ||
+ | | low5name=Power Diagnostic System II | ||
+ | | low5typeID=1541 | ||
+ | | rig1name=Medium Trimark Armor Pump II | ||
+ | | rig1typeID=31059 | ||
+ | | rig2name=Medium Ancillary Current Router II | ||
+ | | rig2typeID=31366 | ||
+ | | drone1name=Light Armor Maintenance Bot I x5 | ||
+ | | drone1typeID=23711 | ||
+ | | skills= | ||
+ | | showSKILLS= | ||
+ | | notes= | ||
+ | | showNOTES= | ||
+ | | difficulty=2 | ||
+ | | version=INVASION | ||
+ | | showTOC=N | ||
+ | | shipDNA= | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
= Important Invasion Rats = | = Important Invasion Rats = |
Revision as of 00:55, 30 June 2019
Triglavian Invasions
Trig invasions for the moment seem to be less profitable than incursions, the re-spawn time of sites combined with the high numbers of people attempting the sites or stealing loot/salvage means that payouts are far from the maximum potential payout. Another concern is that the initial phase of the Invasion still lasts 48 hours which is 48 hours where it is even LESS profitable to run the invasion.
Invasion Effects
- Borrowed from UNI wiki
Effect | Perimeter | Adjacent | Foothold |
---|---|---|---|
Miner cycle time bonus | 10% | 25% | 45% |
Drone speed penalty | 20% | 35% | 50% |
Drone damage penalty | 20% | 35% | 50% |
Ship agility bonus | 10% | 25% | 45% |
Ship hull HP penalty | 15% | 25% | 40% |
These effects do NOT decline as the invasion is run and are present at full strength for the duration of the invasion. They can have a rather detrimental effect on drone boat doctrines, however some drone ships (like the rattlesnake) are still viable it just takes more skills or better fits to get the same performance.
Invasion Lifespan
Scouts Reported - Initial phase of the Invasion (lasts 24hrs)
- Roaming rats spawn within the invasion and can be hunted down using a probe scanner or through trial and error (similar to clone soldier hunting)
- Minor conduits spawn in the Foothold system
Conduits Stabalized - 2nd Phase of the Invasion (lasts 24hrs)
- Roaming rats "seem" to increase in number (requires confirmation)
- Minor conduits now present in Foothold and Adjacent Systems
- Major conduits present in Foothold System
World Ark Detected - 3rd Phase of the Invasion
- World Ark Proving Ground site spawns
- Minor conduits now present in Foothold, Adjacent, and Perimeter Systems (throughout the invasion)
- Major conduits now present in Foothold and Adjacent systems
Forces Withdrawing - Final Phase of the Invasion
- World Ark Proving Ground site is no longer available
- Occurs after the World Proving Ark Site has been run.
- Lasts 24hrs? (requires confirmation)
Likely more phases but waiting to confirm names and effects
Invasion Sites
There are three site type currently found within the invasion systems as well as roaming fleets of Triglavian ships that can be scanned down and engaged at any time within the system. All Triglavian rats have a chance to drop loot and their wrecks give salvage that is necessary in the construction of T2 Triglavian ships and modules.
Roaming Fleets
- ALL triglavians are hostile to Capsuleer vessels regardless of the pilots standings they will attack and attempt to kill pilots on sight.
- These fleets start off with a rather small amount of Triglavian ships, the exact number of ships seems to scale with both the phase of the invasion and the type of system within the invasion (with Foothold systems having the strongest fleets and Perimeter systems the smallest).
- All of the fleets have a chance of calling in a larger reinforcement fleet and seem willing to chase capsuleers around the system if attacked.
Minor Conduits
- Three waves of Triglavian rats will spawn at ~60-80km and immediately burn towards whoever's aggressed.
- Relatively high dps requires logi or high skilled fits to solo.
- Most rats orbit at close range >22km however the Zorya's Leshak can orbit at 30-50km
- Up to 3 Zorya's can spawn including a Zorya's Leshak.
- 15m payout 1k DED LP
Major Conduits
- Two (iirc) waves containing a large number of Triglavian rats.
- Rats initially spawn at ~100km before starbursting away then warping back on top of whoever has aggro.
- Most rats orbit at close range >22km, however the Leshaks can orbit at 40-60km
- High dps requires logistics support, preferably 3+T2 logistics cruiser.
- 20m payout 2k DED LP ? ( requires confirmation)
Fittings
Astarte
250mm Railgun II
250mm Railgun II
250mm Railgun II
Armor Command Burst II
Armor Command Burst II
Armor Command Burst II
Skirmish Command Burst II
Republic Fleet Large Cap Battery
Stasis Webifier II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Damage Control II
Explosive Plating II
EM Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Imperial Navy 800mm Steel Plates
Command Processor I
Command Processor I
Salvage Drone I x5
Medium Armor Maintenance Bot x5
Javelin M x120
Null M x400
Optimal Range Script x1
Tracking Speed Script x1
Armor Energizing Charge x300
Rapid Repair Charge x300
Armor Reinforcement Charge x600
Interdiction Maneuvers Charge x600
Vindicator
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Sensor Booster II
Tracking Computer II
Tracking Computer II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy 1600mm Steel Plates
Large Anti-Explosive Pump I
Large Hybrid Burst Aerator II
Heavy Armor Maintenance Bot I x5
Null L x640
Scan Resolution Script x1
Optimal Range Script x2
Nightmare
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Republic Fleet Large Cap Battery
Federation Navy Stasis Webifier
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Target Painter II
Damage Control II
Heat Sink II
Heat Sink II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy 1600mm Steel Plates
Large Anti-Explosive Pump I
Large Energy Burst Aerator II
Salvage Drone I x5
Medium Armor Maintenance Bot x5
Conflagration L x4
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x1
Guardian
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
10MN Y-S8 Compact Afterburner
Thukker Medium Cap Battery
EM Plating II
Coreli A-Type Thermal Plating
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy 800mm Steel Plates
Power Diagnostic System II
Medium Trimark Armor Pump II
Medium Ancillary Current Router II
Light Armor Maintenance Bot I x5
Important Invasion Rats
- Anchoring Damavik
- Warp Disruption Frigate
- A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules.
- Anchoring Kikimora
- Warp Disruption Destroyer
- A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
- Renewing Damavik
- Logistics Frigate
- A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability.
- Renewing Leshak
- Logistics Battlesip
- A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities.
- Renewing Rodiva
- Logistics Cruiser
- A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities.
- Starving Damavik
- Capacitor Neutralizing Frigate
- A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules.
- Starving Drekavac
- Capacitor Neutralizing Battlecruiser
- A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules.
- Zorya's Damavik
- A named Frigate, has a chance to drop various loot?
- A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities.
- Zorya's Leshak
- A named Battleship, has a chance to drop loot including Decayed and Gravid Mutaplasmids.
- A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities.