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Jump drives: Difference between revisions

From EVE University Wiki
Cynosural Fields: Rework of the section.
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Cynos are sometimes used for cyno vigils to remember eve online players who died in real life. If other pilots are aware of such an occasion they don't attack those vigils out of piety.
Cynos are sometimes used for cyno vigils to remember eve online players who died in real life. If other pilots are aware of such an occasion they don't attack those vigils out of piety.


==Jump Bridges==
==Jump Portal==


[[Titans]] and [[Black Ops]] ships are able to fit a special module called a Jump Portal Generator. This is a high-slot passive module which enables the Bridge function of the ship. This allows them to transport other ships to a cynosural field, even if the other ships do not have jump drives of their own. Using the module requires {{sk|Jump Portal Generation|icon=yes}}. The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet. Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. The jump bridge stays open for one minute, and immobilizes the ship holding it open. The act of opening a Titan bridge costs 500 units of Strontium Clathrates (there is no cost for opening a Black Ops bridge), modified by {{sk|Jump Portal Generation|icon=yes}}, and when ships jump across the bridge, they consume fuel from the bridging ship's fuel bay. If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold. Titan bridges last for 60 seconds and have ''huge'' fuel bays (60000m3).  
A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a [[Titan]] and the covert version only to a [[Black Ops Battleship|black ops battleship]]. They are high-slot passive modules which enable the bridge function of the ship.  
This allows them to transport other ships to a cynosural field or beacon.
Titans can bridge non capital ships while black ops battleship can bridge ships which have the ability to fit the Covert Ops Cloaking Device II but it is not necessary to have it fitted.
Using the module requires {{sk|Jump Portal Generation|icon=yes}} skill at level one.  
The ship with the generator must first be within jump range of a cyno lit by a member of the fleet.
Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet.
The jump bridge stays open for one minute, and immobilizes the ship holding it open.
The act of opening a Titan bridge costs 500 units of Strontium Clathrates (there is no cost for opening a Black Ops bridge), modified by {{sk|Jump Portal Generation|icon=yes}}, and when ships jump across the bridge, they consume fuel from the bridging ship's fuel bay.
If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold.


For other ships to be able to jump through, they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up, the Generator pilot should announce it. The pilot that wants to jump then clicks on the jump bridge ship in space or in the overview. Either method opens a box with the the option "Jump through to [SYSTEM NAME]". If clicked too soon, these two options do not automatically update and require you to click again. Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. The symbol you click on is at 12:00 o’clock and is a stick-figure person. This symbol highlights and becomes active when the jump bridge is up.
For other ships to be able to jump through, they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up, the Generator pilot should announce it. The pilot that wants to jump then clicks on the jump bridge ship in space or in the overview. Either method opens a box with the the option "Jump through to [SYSTEM NAME]". If clicked too soon, these two options do not automatically update and require you to click again. Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. The symbol you click on is at 12:00 o’clock and is a stick-figure person. This symbol highlights and becomes active when the jump bridge is up.