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Jump drives: Difference between revisions

From EVE University Wiki
Added update box due to cyno changes.
Updated the need to update note on September 2019 Cynos to link actual patch notes, which differed from original announcement previously linked.
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{{Update|Add something about the new Jump Gate, Cyno Beacon and Cyno Jammer. Also check the sections after the Operation section}}
{{Update|Add something about the new Jump Gate, Cyno Beacon and Cyno Jammer. Also check the sections after the Operation section}}


{{Update|Announcement of changes coming to Cynos in September 2019 : https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197}}
{{Update|Changes to Cynosural Field Generator, and addition of Industrial Cynosural Field Generator I, implemented in September 2019 update: https://www.eveonline.com/article/pxf1u0/patch-notes-for-september-2019-release}}


Ships with built-in '''jump drives''' can jump to a cynosural field or beacon in another system in their jump range. All [[capital ships]] have built-in jump drives. Besides those, [[Jump Freighter|jump freighters]] and [[Black Ops|black ops battleships]] have a built-in jump drive. Jump drives allow for rapid movements of ships for example to redeploy. They are further used to "drop on" something as a [[gank]] or to escalate fights which are already ongoing.
Ships with built-in '''jump drives''' can jump to a cynosural field or beacon in another system in their jump range. All [[capital ships]] have built-in jump drives. Besides those, [[Jump Freighter|jump freighters]] and [[Black Ops|black ops battleships]] have a built-in jump drive. Jump drives allow for rapid movements of ships for example to redeploy. They are further used to "drop on" something as a [[gank]] or to escalate fights which are already ongoing.