Difference between revisions of "Harvester fleets"
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Revision as of 08:41, 6 March 2020
Harvester fleets are PvE combat fleets run in C3 wormholes. Most of the content on this wiki page is from a post by Narthe Raytei[1] on the WHC forums, which itself references a C3 WH blitz concept from another site. There are also segments from an event post on the HSC forums by Ringo Degu[2].
What is it?
- This a very quick way of running C3 sites. Quick, efficient, and fun.
- This post is an update to an old original concept[3] for current times, prices, and patches.
Why is it?
Currently running sites is a mixture of kitchen sink armour or solo site running. What this aims to do is bring people together and clear sites faster for everyone whilst maintaining a profitable experience using disposable ships. Another reason for this setup is to increase inclusivity for the campus, allowing anyone to jump in and get involved.
Things to remember
- Bring MTUs
- Don't shoot sentries (they give no loot and you can rep them easily)
- Listen to the FC
- Pay attention to D-scan
- Watch for fresh signatures
Roles
- Guns: Gunbro pilots sit still and fire on the Sleeper cruisers and battlecruisers while minding triggers.
- Swatters: Each harvester fleet only needs one swatter pilot, who kills everything out of the gunbros' reach (like frigates and cruisers) while paying attention to triggers. Make sure you keep transversal up on the battleships.
- Logis: The solo Scythe is used for anomalies (green/blue sites), and the Osprey pair is used for data/relic sites (but it can also be used for anomalies). You need to remember to never run both onboard and outboard reps at the same time and to keep yourself moving with the AB on. Drones are a must for both ships (level 1 minimum, level 3 recommended).
Fittings
Gunbros (meta)
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Mark I Compact Capacitor Power Relay
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Energy Burst Aerator II
Imperial Navy Infrared L x8
Imperial Navy Multifrequency L x8
Imperial Navy Radio L x8
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Adaptive Invulnerability Field II
Large Shield Extender II
EM Ward Field II
Cap Recharger II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer I
Medium Hybrid Metastasis Adjuster I
Medium Hybrid Burst Aerator I
Hobgoblin II x5
Caldari Navy Antimatter Charge L x8
Caldari Navy Antimatter Charge L x6400
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
EM Ward Field II
Tracking Computer II
Tracking Computer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Hybrid Locus Coordinator II
Medium Anti-Thermal Screen Reinforcer I
Medium Capacitor Control Circuit I
Tracking Speed Script x1
Optimal Range Script x1
Caldari Navy Antimatter Charge L x8
Caldari Navy Antimatter Charge L x6400
Optimal Range Script x1
Tracking Speed Script x1
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Tracking Computer II
Tracking Computer II
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Medium Projectile Collision Accelerator I
Medium Projectile Ambit Extension I
Medium Anti-EM Screen Reinforcer I
Tracking Speed Script x1
Optimal Range Script x1
Republic Fleet EMP L x8
Republic Fleet EMP L x12480
Optimal Range Script x1
Tracking Speed Script x1
Gunbros (T2)
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Mark I Compact Capacitor Power Relay
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Energy Burst Aerator II
Scorch L x8
Conflagration L x8
Imperial Navy Multifrequency L x8
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender
EM Ward Field II
Cap Recharger II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Hybrid Burst Aerator I
Hobgoblin II x5
Caldari Navy Antimatter Charge L x8
Caldari Navy Antimatter Charge L x6400
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Large Shield Extender II
Limited 'Anointed' EM Ward Field
Tracking Computer II
Tracking Computer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Hybrid Locus Coordinator II
Medium Anti-Thermal Screen Reinforcer I
Medium Capacitor Control Circuit I
Tracking Speed Script x1
Optimal Range Script x1
Null L x8
Null L x9600
Caldari Navy Antimatter Charge L x9600
Optimal Range Script x1
Tracking Speed Script x1
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Optical Compact Tracking Computer
Tracking Computer II
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Medium Projectile Collision Accelerator I
Medium Projectile Ambit Extension I
Medium Anti-EM Screen Reinforcer I
Tracking Speed Script x1
Optimal Range Script x1
Republic Fleet EMP L x8
Republic Fleet EMP L x12480
Optimal Range Script x1
Tracking Speed Script x1
Swatterbros
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Medium Energy Nosferatu II
Adaptive Invulnerability Field II
Large Shield Extender II
10MN Afterburner II
Stasis Webifier II
Target Painter II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Acolyte II x5
Republic Fleet EMP M x12000
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Medium Energy Nosferatu II
Adaptive Invulnerability Field II
Large Shield Extender II
10MN Afterburner II
Stasis Webifier II
Target Painter II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Acolyte II x5
Republic Fleet EMP M x12000
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Core Probe Launcher II
10MN Afterburner II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
Target Painter II
Stasis Webifier II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Medium Projectile Collision Accelerator II
Medium Projectile Ambit Extension I
Hobgoblin II x5
Hobgoblin II x3
Barrage M x4
Sisters Core Scanner Probe x1
Barrage M x10000
Hail M x10000
Republic Fleet Fusion M x5000
Logibros
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Large C5-L Compact Shield Booster
Adaptive Invulnerability Field II
5a Prototype Shield Support I
10MN Afterburner II
EM Ward Field II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
IFFA Compact Damage Control
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
10MN Afterburner II
Large F-S9 Regolith Compact Shield Extender
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Compact Pb-Acid Cap Battery
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Light Shield Maintenance Bot I x4
Other roles
Salvager
Ideally a destroyer with T2 salvagers who can follow behind us and clear up the wrecks.
Scouts/sentries/tackle
In an ideal world we would have one or two pilots buzzing around the wormhole in cloaked scanning ships…with tackle.
See also
- Blog post about the concept from 2014.