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→Overheating Effects: rename Remote modules, add Stasis Grappler |
→Overheating Effects: changed to list, clarified shot-ranged turrets |
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'''Notes''' | '''Notes''' | ||
* Shield Boosters and Armor Repairers have multiple effects. | |||
Shield Boosters and Armor Repairers have multiple effects. | * Weapon DPS bonuses aren't uniform: missile launchers and long-ranged turrets (artillery, beam lasers, and railguns) fire faster, while short-ranged turrets (autocannons, pulse lasers, blasters, and disintegrators) get more raw damage-per-shot. Both ultimately result in more DPS, but it's worth noting that overheating won't give you a bigger alpha strike when you're using missiles or long-ranged turrets. | ||
Weapon DPS bonuses aren't uniform: missile launchers and long-ranged turrets (artillery, beam lasers and railguns) fire faster, while short-ranged turrets get more raw damage-per-shot. Both ultimately result in more DPS, but it's worth noting that overheating won't give you a bigger alpha strike when you're using missiles or long-ranged turrets. | |||
== Heat == | == Heat == | ||