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Overheating: Difference between revisions

From EVE University Wiki
Overheating Effects: rename Remote modules, add Stasis Grappler
Overheating Effects: changed to list, clarified shot-ranged turrets
Line 83: Line 83:


'''Notes'''
'''Notes'''
 
* Shield Boosters and Armor Repairers have multiple effects.
Shield Boosters and Armor Repairers have multiple effects.
* Weapon DPS bonuses aren't uniform: missile launchers and long-ranged turrets (artillery, beam lasers, and railguns) fire faster, while short-ranged turrets (autocannons, pulse lasers, blasters, and disintegrators) get more raw damage-per-shot. Both ultimately result in more DPS, but it's worth noting that overheating won't give you a bigger alpha strike when you're using missiles or long-ranged turrets.
 
Weapon DPS bonuses aren't uniform: missile launchers and long-ranged turrets (artillery, beam lasers and railguns) fire faster, while short-ranged turrets get more raw damage-per-shot. Both ultimately result in more DPS, but it's worth noting that overheating won't give you a bigger alpha strike when you're using missiles or long-ranged turrets.


== Heat ==
== Heat ==