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So apparently nobody documented how fighters worked after Citadel happened. Expanded page significantly. NEEDED: Someone who flies carriers more to explain the control interface because that's all's documented Literally Nowhere. |
→General Fighter Mechanics: anyone can use Standups |
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Fighters have Destroyer to Cruiser-sized signature radii of 80-120m. Combined with their high speeds, this makes fighters most effectively targeted by Small or Medium weapons and drones. | Fighters have Destroyer to Cruiser-sized signature radii of 80-120m. Combined with their high speeds, this makes fighters most effectively targeted by Small or Medium weapons and drones. | ||
All Fighters also have Standup versions which can be used by most Upwell Structures. Standup fighters have improved base stats over regular fighters (2x speed, 2.5x damage, better explosion velocity and radius, +50% shield HP, better ECM resistance, 2x cargohold volume) but are not affected by any modules or player skills. Standup Fighters can be changed and loaded while an Upwell structure is damaged or Reinforced. | All Fighters also have Standup versions which can be used by most Upwell Structures. Standup Fighters do not require training in Fighter skills, and can be used by any player with access to Take Control of a structure. Standup fighters have improved base stats over regular fighters (2x speed, 2.5x damage, better explosion velocity and radius, +50% shield HP, better ECM resistance, 2x cargohold volume) but are not affected by any modules or player skills. Standup Fighters can be changed and loaded while an Upwell structure is damaged or Reinforced. | ||
== Light Fighters == | == Light Fighters == | ||