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==Standard Shattered Wormhole Systems== | ==Standard Shattered Wormhole Systems== | ||
There are 75 standard shattered wormhole systems. Though they are similar to normal | There are 75 standard shattered wormhole systems. Though they are similar to normal J-Space systems, the differ in significant ways: | ||
* They have no moons and every planet is shattered. | * They have no moons and every planet is shattered. | ||
* They contain landmark sites that relate to ongoing developments in EVE and | * They contain landmark sites that relate to ongoing developments in EVE and J-Space lore. | ||
* They have a somewhat higher occurrence of | * They have a somewhat higher occurrence of J-Space signatures and anomalies. | ||
* They contain a | ** They can generate signatures and anomalies of their own class, and of one class higher or lower. | ||
* They contain | * They contain a single [[Shattered Debris Field]], an extremely rich Ore anomaly containing high-yield forms of all types of asteroids | ||
* They contain a single [[Shattered Ice Field]], an Ice field containing all types of ice, high-yield isotope ice, and the only ice available in J-Space | |||
** These ore and ice fields are defended by a single small delayed-spawning wave of Sleepers | |||
* They have one K-Space static connection in addition to the normal statics they receive by virtue of their class. | * They have one K-Space static connection in addition to the normal statics they receive by virtue of their class. | ||
** This does mean that Shattered C4 systems will have a K-Space static. Oddly, for these, they use the wormhole types usually reserved for C3 K-Space connections. | ** This does mean that Shattered C4 systems will have a K-Space static. Oddly, for these, they use the wormhole types usually reserved for C3 K-Space connections. | ||
* They are distributed into all the existing wormhole classes, and some will have | * They are distributed into all the existing wormhole classes, and some will have a system effects. | ||
* There are also some "extra unique lore-connected surprises" in a small percentage of these new systems. | * There are also some "extra unique lore-connected surprises" in a small percentage of these new systems. | ||