Difference between revisions of "Battleships"

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(→‎Pirate Faction Battleships: Updated notes on pretty much all of them)
(→‎T1 Battleships: Redid notes on most of them)
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= T1 Battleships =
 
= T1 Battleships =
In PvP Tech 1 battleships can mount great buffer tanks and can deal very high dps when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine, while still dealing effective DPS. Such sniper-fit battleships -- commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh -- are often the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.  
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In PvP Tech 1 battleships can mount great buffer tanks and can deal very high dps when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships -- commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh -- are often the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.  
  
 
Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down.
 
Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down.
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{{icon|isis amarr|22}}'''Amarr''':
 
{{icon|isis amarr|22}}'''Amarr''':
*[[Abaddon]]: Monstrous tank and decent damage. A beast.
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*[[Abaddon]]: Monstrous tank and decent damage.
 
*[[Apocalypse]]: Sniper.
 
*[[Apocalypse]]: Sniper.
*[[Armageddon]]: Drone boat with a sideline in neuting.
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*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.
  
 
{{icon|isis caldari|22}}'''Caldari''':
 
{{icon|isis caldari|22}}'''Caldari''':
*[[Raven]]: Missile ship. Most effective Caldari BS for most situations. Standard PvE L4 mission-running BS.
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*[[Raven]]: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.  
*[[Rokh]]: Caldari sniper. Longest range in the game, when properly fit. Can still be nasty with a good blaster fit at close range.
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*[[Rokh]]: Caldari sniper. Longest railgun turret range in the game, alongside the [[Naga]]. Thick shields. Can still be nasty with a good blaster fit at close range.
*[[Scorpion]]: ECM boat, low DPS. Can shut targets down from 150KM; sometimes armor tanks; good in remote-repair gangs. Not a solo boat. Frequently primaried.
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*[[Scorpion]]: ECM boat, low DPS. Can shut targets down from 150KM. Often armor tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.
  
 
{{icon|isis gallente|22}}'''Gallente''':
 
{{icon|isis gallente|22}}'''Gallente''':
*[[Megathron]]: Sickening amount of DPS at close range. Also used as a sniper. A solid primary when calling BS primaries.  
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*[[Megathron]]: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for [[Living_in_Wormhole_Space#Unwanted_Wormholes|rolling wormholes]]. Sometimes called a 'Baltec'.
*[[Hyperion]] Close-range blaster gunboat with an active armour tank bonus. Offers little benefit over the Megathron for PvP.
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*[[Hyperion]] Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, however does not scale into larger fights as its local repairers make it less receptive to remote repairs.
*[[Dominix]]: Drone boat. Versatile; lots of grid/cpu/cap.  Good for remote repairing allies or neuting enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS.
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*[[Dominix]]: Drone boat. Versatile; lots of grid/cpu/cap.  Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.
  
 
{{icon|isis minmatar|22}}'''Minmatar''':
 
{{icon|isis minmatar|22}}'''Minmatar''':
*[[Tempest]]: High DPS, gank over tank. Good RR or sniper, or fitted for speed as 'Eve's largest battlecruiser'.
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*[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as 'Eve's largest battlecruiser'.
*[[Typhoon]]: Very versatile, can be used for almost anything. Quite dangerous with a pilot with a lot of skillpoints. Can control five heavy drones.
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*[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
*[[Maelstrom]] Also used as a sniper. Standard PvE L4 mission-running BS. Strong active shield tank.
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*[[Maelstrom]] Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.
  
 
{{icon|isis triglavian|22}}'''Triglavian''':
 
{{icon|isis triglavian|22}}'''Triglavian''':
*[[Leshak]]: Very high DPS after spool up and good base stats which gives it a performanc similar to pirate battleships.
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*[[Leshak]]: Very high DPS after spool up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.
  
 
= Empire Faction Battleships =
 
= Empire Faction Battleships =

Revision as of 00:53, 16 November 2019

Battleships ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can transport fleets of stealthy ships across long distances using covert cynosural fields.

T1 Battleships

In PvP Tech 1 battleships can mount great buffer tanks and can deal very high dps when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships -- commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh -- are often the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.

Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down.

In PvE battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defence against smaller NPC targets.

Isis amarr.pngAmarr:

Isis caldari.pngCaldari:

  • Raven: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.
  • Rokh: Caldari sniper. Longest railgun turret range in the game, alongside the Naga. Thick shields. Can still be nasty with a good blaster fit at close range.
  • Scorpion: ECM boat, low DPS. Can shut targets down from 150KM. Often armor tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.

Isis gallente.pngGallente:

  • Megathron: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for rolling wormholes. Sometimes called a 'Baltec'.
  • Hyperion Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, however does not scale into larger fights as its local repairers make it less receptive to remote repairs.
  • Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.

Isis minmatar.pngMinmatar:

  • Tempest: High DPS, gank over tank. Good sniper, or fitted for speed as 'Eve's largest battlecruiser'.
  • Typhoon: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
  • Maelstrom Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.

Isis triglavian.pngTriglavian:

  • Leshak: Very high DPS after spool up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.

Empire Faction Battleships

The 'Navy Issue' or 'Fleet Issue' battleships are, with the exception of the Scorpion Navy Issue, souped-up versions of the normal BS, with extra slots, more hitpoints, and so on.

Pirate Faction Battleships

The pirate faction battleships are more unique, requiring two races' BS piloting skills and bringing unusual tactical combinations to the table.

  • Mordu's LegionBarghest: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
  • Blood RaidersBhaalgorn: Tough and powerful capacitor warfare platform. Not much use in PvE. Surprisingly cheap due to high blueprint availability.
  • Angel CartelMachariel: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
  • Sisters of EveNestor: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang Wormhole PvE and PvP.
  • Sansha's NationNightmare: Good laser platform. Can combine shield-tanking with lasers. Arguably a better mission runner for EM weak factions, compared to the Machariel.
  • GuristasRattlesnake: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.
  • SerpentisVindicator: Popular blaster platform, as the webbing bonus helps it force its targets into blaster range. Highest DPS of any non-Triglavian subcapital ship in the game. Very popular for Incursions. Webs can allow friendly anti-capital weapons to hit hostile subcapital ships.

T2 Battleships

T2 battleships are very specialised hulls with a different focus than their T1 counterparts.

Marauders

Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to Micro Jump Drive cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK.

Their most unique feature is that they can fit a Bastion Module, which immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare and a spectacular bonus to their tank. Bastion mode also prevents the Marauder from receiving remote assistance such as remote repairs or capacitor transfers.

Marauders are not very useful in PvP. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in PvP, which usually favours buffer tanks. Bastion Mode may have some niche uses in small gangs due to its electronic warfare immunity, but immobilizing your ship in PvP is a major disadvantage, and not allowing remote assistance means the Marauder can't benefit from friendly logistics.

Black Ops Battleships

These are the big brothers of the Recon Tech 2 cruisers. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 700 million ISK before fittings, so it's rarely worth risking them in combat. Their primary role is to provide covert jump bridges.

Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships -- any ship that get a bonus to cloaking, including Tech 3 cruisers with the cloaking subsystem -- to jump in.

Black Ops battleships don't have a PvE application.

Rare/Unique Battleships