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→Black Ops Battleships: Updated description. Also they're new new hard cynos. |
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== Black Ops Battleships == | == Black Ops Battleships == | ||
These are the big brothers of the Recon | These are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat, unless you are extremely confident and/or rich. Their primary role is to provide [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]]. | ||
Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships | Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in. | ||
As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a [[Cynosural Field]] for bringing capital and supercapital ships into battle. As they are battleship platforms, they can be fitted with much heavier tank than the smaller Force Recons. | |||
Black Ops battleships don't have a PvE application. | Black Ops battleships don't have a PvE application. | ||