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Battleships: Difference between revisions

From EVE University Wiki
Noted in the intro that BLOPS can bring caps
Marauders: Mostly rewrote
Line 58: Line 58:
T2 battleships are very specialised hulls with a different focus than their T1 counterparts.
T2 battleships are very specialised hulls with a different focus than their T1 counterparts.
== Marauders ==
== Marauders ==
Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to [[Micro jump drive|Micro Jump Drive]] cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK.
Marauders are somewhat similar to small [[Dreadnoughts]]. Intended to fit a reduced number of extremely powerful weapons, and fight more as stationary nigh-immortal turrets than as starships. They are particularly efficient at activities such as high-end mission running, with their additional High slots (which cannot accept weapons) used for extended-range tractor beams and salvagers. Marauders also have bonuses to the cooldown on [[Micro jump drive|Micro Jump Drive]]s, allowing them to micro-jump much more often, and even use the module as their main form of mobility. They are expensive though - unfitted Marauder hulls cost easily over a billion ISK.


Their most unique feature is that they can fit a '''Bastion Module''', which immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare and a spectacular bonus to their tank. Bastion mode also prevents the Marauder from receiving remote assistance such as remote repairs or capacitor transfers.
The Marauders' most unique feature is that they can fit the '''Bastion Module''', a smaller and more defensive version of a Dreadnought's [[Siege#The Siege Module|Siege Module]]. The Bastion Module immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare, and a spectacular bonus to damage resistance and local repair modules. However, the Bastion module also prevents the Marauder from receiving remote repairs or capacitor transfers from allies, and does nothing to protect against hostile energy neutralizers (which can shut down the Marauder's local repair modules).
 
Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. Bastions in PVP are most commonly used as solo juggernauts in small fights, or in very rare and specific fleet support applications.


Marauders are not very useful in PvP. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in PvP, which usually favours buffer tanks. Bastion Mode may have some niche uses in small gangs due to its electronic warfare immunity, but immobilizing your ship in PvP is a major disadvantage, and not allowing remote assistance means the Marauder can't benefit from friendly logistics.


* {{icon|isis amarr|22}}[[Paladin]]
* {{icon|isis amarr|22}}[[Paladin]]