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Tackling: Difference between revisions

From EVE University Wiki
m Warp disruption fields: thaaat's a redlink
Fitting for tackling: removed a redundant line from Warp Scrambler and Warp Disruptor
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|[[File:Icon warp disruptor i.png|link=|]]
|[[File:Icon warp disruptor i.png|link=|]]
|<br>The '''warp disruptor''' (also called "'''point'''" or "'''long point'''") does what its name says: it makes the opponent's ship unable to warp away. This will disrupt the warpcore of the opponent's ship.
|<br>The '''warp disruptor''' (also called "'''point'''" or "'''long point'''") does what its name says: it disrupts the warp core of an opponents ship, making them unable to warp away.


The basic range of the warp disruptor is 20km for a tech 1 module and 24km for a tech 2 module. The warpcore disabling strength for this module is 1 point. Faction variations of this module exist, with reduced CPU and capacitor costs and increased range (out to 30km at most)
The basic range of the warp disruptor is 20km for a tech 1 module and 24km for a tech 2 module. The warpcore disabling strength for this module is 1 point. Faction variations of this module exist, with reduced CPU and capacitor costs and increased range (out to 30km at most)
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|[[File:Icon warp scrambler i.png|link=|]]
|[[File:Icon warp scrambler i.png|link=|]]
|<br>The '''warp scrambler''' (also called "'''scram'''", "'''point'''", or "'''short point'''") works on same basic principles as the warp disruptor, in that it will disable the warpcore of the opponent's ship. But warp scramblers also disable the opponent's microwarpdrive, even when the target's warp core strength exceeds the strength of the scram. Having two or more warp core stabilizers will counter the scram and allow the target to warp, yet the microwarpdrive still won't work.
|<br>The '''warp scrambler''' (also called "'''scram'''", "'''point'''", or "'''short point'''") works on same basic principles as the warp disruptor, in that it will disable the warpcore of the opponent's ship. However, in addition to stopping warping the warp scrambler stops the ship from using [[Propulsion equipment|micro jump drives, micro jump field generators, and microwarpdrives]]. These propulsion modules will be disabled regardless of the ship's remaining warp core strength. This makes scramblers vital in catching certain fits.


The basic range for a warp scrambler is significantly lower than that of a warp disruptor. For a tech 1 module the range is 7.5km and for a tech 2 module the range is 9km. The warpcore disabling strength of this module is 2 points. Faction variations of this module have increased range (out to 11.25km at most), and warpcore disabling strengths of 3 points. Warp scramblers also consume significantly less [[capacitor]] than warp disruptors.
The basic range for a warp scrambler is significantly lower than that of a warp disruptor. For a tech 1 module the range is 7.5km and for a tech 2 module the range is 9km. The warpcore disabling strength of this module is 2 points. Faction variations of this module have increased range (out to 11.25km at most), and warpcore disabling strengths of 3 points. Warp scramblers also consume significantly less [[capacitor]] than warp disruptors.
In addition to stopping warping the warp scrambler stops the ship from using [[Propulsion equipment|micro jump drives, micro jump field generators and micro warp drives]]. These propulsion modules will be disabled regardless of the ship's remaining warp core strength. This makes scramblers vital in catching certain fits.


'''Skill Requirements:'''
'''Skill Requirements:'''