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→Cloaking mechanics: Fun side-effect: cloaked ships don't collide |
→Cloaking devices: Effective maximum CovOps recalibration is only 6 seconds, because skill IV |
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* While the cloak is active the ship is unable to warp. | * While the cloak is active the ship is unable to warp. | ||
* While the cloak is active the ship cannot target anything. | * While the cloak is active the ship cannot target anything. | ||
* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak). | * After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak and skill). | ||
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* Ship is able to warp while cloaked. | * Ship is able to warp while cloaked. | ||
* While the cloak is active the ship cannot target anything. | * While the cloak is active the ship cannot target anything. | ||
* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to | * After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 6 seconds). | ||
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