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| | data-sort-value="2" | | | | data-sort-value="2" | |
| |- | | |- |
− | |}
| |
− | == Strategic Cruiser subsystems table ==
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− | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
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− | {| class="wikitable sortable" style="text-align:center;"
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− | |- style="vertical-align:top;"
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− | ! style="background-color:#222222;" | Subsystem
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− | ! style="background-color:#222222;" | Low
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− | ! style="background-color:#222222;" | Mid
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− | ! style="background-color:#222222;" | High
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− | ! style="background-color:#222222;" | Hull
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− | ! style="background-color:#222222;" | Armour
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− | ! style="background-color:#222222;" | Shield
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− | ! style="background-color:#222222;" | Cap
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− | ! style="background-color:#222222;" | Sig
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− | ! style="background-color:#222222;" | Cargo
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− | ! style="background-color:#222222;" | Role bonuses
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− | ! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus
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− | |- style="vertical-align:top;"
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− | | style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
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− | | nowrap | +2
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− | | nowrap | +2
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− | | nowrap |
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− | | nowrap | +100 hp
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− | | nowrap | +300 hp
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− | | nowrap | +300 hp
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− | | nowrap | +300 GJ || ||
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− | | style="text-align:left;" |
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− | | style="text-align:left;" |
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− | * 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness
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− | * 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
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− | |- style="vertical-align:top;"
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− | | style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
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− | | nowrap | +2
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− | | nowrap | +2
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− | | nowrap |
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− | | nowrap |
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− | | nowrap | +600 hp
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− | | nowrap | +600 hp
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− | | nowrap |
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− | | nowrap | +10 m
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− | | nowrap |
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− | | style="text-align:left;" |
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− | | style="text-align:left;" |
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− | * 5 - 25% bonus to all armor and shield hitpoints
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− | * 5 - 25% bonus to the benefits of overheating armor and shield hardeners
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− | |- style="vertical-align:top;"
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− | | style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
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− | | +1
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− | | nowrap | +2
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− | | nowrap | +1
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− | | nowrap | +1000 hp
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− | | nowrap |
| |
− | | nowrap |
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− | | nowrap | +200 GJ
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− | | nowrap | +5 m
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− | | nowrap | +30 m3
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− | | style="text-align:left;" |
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− | * 100% reduction in Cloaking Devices CPU requirement
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− | * 10+ bonus to Relic and Data Analyzer virus strength
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− | * Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
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− | * Cloak reactivation delay reduced to 5 seconds
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− | | style="text-align:left;" |
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− | * 10 - 50% bonus to Core and Combat Scanner Probe strength
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− | * 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness
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− | * 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
| |
| |} | | |} |