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→24px Faction (Meta 6-12): Bit more of a mixed bag in stats; also they come from faction rats |
→24px Deadspace: Noted variations between deadspace factions |
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{{anchor|Deadspace}} | {{anchor|Deadspace}} | ||
{{main|Faction modules#Deadspace}} | {{main|Faction modules#Deadspace}} | ||
Deadspace modules are dropped in deadspace complexes and rare NPC spawns in asteroid belts. | Deadspace modules are dropped in deadspace complexes and rare NPC spawns in asteroid belts. They are universally better than Tech 2 and Faction modules, and usually have price tags to match, although they also usually have steeper fitting and other costs. These items have a meta level of 7 or higher (although most have at least a meta level of 9). Deadspace modules have names based on their faction (using the same nomenclature as the [[NPC Naming Convention|NPC rats]]) and quality such as "Pith B-Type Large Shield Booster". The progression from lower to higher quality is: "C-Type", "B-Type", "A-Type", "X-Type" - so a "B-Type" module will be better (and usually more expensive) than a "C-Type" module; but you should always check the detailed stats. "X-Type" variants are usually only available for battleship-sized modules. | ||
When there are multiple different deadspace variants of a module (from different pirate factions), often one of them will be more CPU-intensive, one will be more powergrid-intensive; and they may provide different improvements to different sets of attributes. | |||
===[[File:Icon officer.png|24px]] Officer (Meta 7-14)=== | ===[[File:Icon officer.png|24px]] Officer (Meta 7-14)=== | ||