More actions
→Industrial Core: Also drone combat |
→Siege Module: A bit more flavor |
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[[File:Icon_siege.png|left|link=]] ''An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.'' | [[File:Icon_siege.png|left|link=]] ''An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.'' | ||
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The '''Siege Module''' is the defining module of the Dreadnought, bringing the full force of their capital weaponry online. | The '''Siege Module''' is the defining module of the Dreadnought, bringing the full force of their capital weaponry online, visibly extending the ship's weapon hardpoints, and turning the ship into a stationary gun tower and one-capsuleer army. While active, the siege module grants the dreadnought enormous bonuses to weapon damage and local repairs, and near-immunity to electronic warfare, at the cost of rendering the ship unable to move, warp, dock, jump, or receive remote repairs. The Siege Module consumes 250 Strontium Clathrates to activate, and remains active for a 300 second (5 minute) cycle. Strontium Clathrate usage can be reduced through training the {{Sk|Tactical Weapon Reconfiguration|icon=yes}} skill, which is require to use the Siege Module. | ||
== Force Auxiliary == | == Force Auxiliary == | ||