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Invention: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
m indent math
Telinchei (talk | contribs)
Maximizing invention success: Writing skill effect in absolute % terms. May be simpler to rewrite the formula as multiplication in general.
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* Freighters have a base chance of 18%
* Freighters have a base chance of 18%


It's not difficult to get a good chance of success for modules, but progressively more difficult for ships as their size increases.  This is why investing in some decryptors is a good idea for Tech II ship invention jobs.
As a summary of base chance, it's not difficult to get a good chance of success for modules with their base chance of 34%, but progressively more difficult for ships as their size increases.  This is why investing in some decryptors is a good idea for Tech II ship invention jobs.
 
The effect of skills is equivalent to 3.3% per science skill level and 2.5% per encryption skill level.


Here's a very basic invention chance calculator created in Google Sheets - [http://www.eveuni.org/invention http://www.eveuni.org/invention].  
Here's a very basic invention chance calculator created in Google Sheets - [http://www.eveuni.org/invention http://www.eveuni.org/invention].