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Salartarium (talk | contribs) m Eve -> EVE per UniWiki:Manual of Style, typo |
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In | In EVE, you need to target something in order to affect it (repair it, mine it, or attack it). This page discusses how targeting works, and what affects it, and what you can do to improve it. | ||
== Targeting through the UI == | == Targeting through the UI == | ||
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** This methods works for clicking on ships in the overview, ships in space, or the combat icons above the HUD (which indicate, for example, if a ship is using a warp scrambler on you). It also works on the fleet list (and you can click the "History" tab in the fleet window to target the FC broadcast ship). | ** This methods works for clicking on ships in the overview, ships in space, or the combat icons above the HUD (which indicate, for example, if a ship is using a warp scrambler on you). It also works on the fleet list (and you can click the "History" tab in the fleet window to target the FC broadcast ship). | ||
Use whichever method most suits your play style, however, many experienced | Use whichever method most suits your play style, however, many experienced EVE players find that using the third method is the quickest. When you have begun targeting something, you will hear a beeping sound, and a countdown timer around the object in space. Once the countdown timer has reached 0, the target has been locked, and you can fire on it, mine it, etc. | ||
When you have locked a target, it will appear as a circular icon, by default just to the top-left of your overview. You can move the target icons anywhere on the screen by dragging the "target list anchor" icon (to the upper-right of the rightmost locked target icon). | When you have locked a target, it will appear as a circular icon, by default just to the top-left of your overview. You can move the target icons anywhere on the screen by dragging the "target list anchor" icon (to the upper-right of the rightmost locked target icon). | ||
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* The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game) | * The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game) | ||
* The current distance between your ship and the target | * The current distance between your ship and the target | ||
* If you have activated modules (e.g. weapons or [[EWAR|electronic warfare]] modules), these will show up as icons below the target. You can click these icons to | * If you have activated modules (e.g. weapons or [[EWAR|electronic warfare]] modules), these will show up as icons below the target. You can click these icons to deactivate the module active on that particular target. | ||
If you have several targets, one will have rotating triangular icons around it. This is the "active target"; any modules you activate will be activated on that target. To change the active target, click on one of the other targets you have locked. | If you have several targets, one will have rotating triangular icons around it. This is the "active target"; any modules you activate will be activated on that target. To change the active target, click on one of the other targets you have locked. | ||