Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Missile mechanics: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Analysis of the equation: WIP better TeX where I can
Line 247: Line 247:
The equation can be written in this format:
The equation can be written in this format:


:<math>\displaystyle \text{Damage}= \text{Base damage} \times \min\left( 1, \frac{S}{E}, \left(\frac{S V_\text{e}}{EV_\text{t}} \right)^\text{drf} \right)</math>
:<math>\displaystyle \text{Damage}= \text{Base damage} \cdot \min\left( 1, \frac{S}{E}, \left(\frac{S V_\text{e}}{EV_\text{t}} \right)^\text{drf} \right)</math>


This means that the base damage is multiplied by the smallest of either <code>1</code>, <code>S/E</code> or <code>(S/E*Ve/Vt)^drf</code>. In the equation, then, the number 1 represents 100% of the base damage – since if either of the other values is bigger than 1, they are rejected. Thus, the damage created can be no higher than 100% of the base damage.
This means that the base damage is multiplied by the smallest of either <math>1</math>, <math>\frac S E</math> or <math>({\frac S E} \cdot \frac {V_e} {V_t})^\mathrm{drf}</math>. In the equation, then, the number 1 represents 100% of the base damage – since if either of the other values is bigger than 1, they are rejected. Thus, the damage created can be no higher than 100% of the base damage.


When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If target signature radius is smaller than explosion velocity, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage.
When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If target signature radius is smaller than explosion velocity, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage.